Testing 246: Creative Worlds!

@blinvir is right. Monty python was a staple on comedy central in the US for most of my youth. Though most of my sudents under 25 don’t seem to know them.

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Also gotta keep in mind it’s not for everyone.

The life of brian is gold

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I could have sworn you were, and I certainly wouldn’t have guessed Dutch based on how you interact with people here. Still, I stand corrected.

Aaaanyway… that’s probably take it way too far off topic. Back to the Creative Worlds discussion!

https://youtu.be/VWJ5D2YhPUc


6 cores.

Edit: I think it’s an issue in any direction. you just didn’t see it when I was going in the first half of the video b/c I was staring at the ground.

I don’t think it’s a major issue. Probably just an issue with my PC not being up to snuff, it’s several years old.

I think everyone on the forum is a little bit presumptuous on the financials behind Boundless. Maybe they are projecting losses for the first X number of years until such and such updates go live. Sony might have a lot more backing than we anticipate and are planning on using this game as their alternative to Minecraft? Did the community ever get any details about their deal with them?

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This kind of thing happens often to us PS4 players.

What Sony or Square Enix may have provided as far as financing is not even relevant to my point.

Can you buy Boundless and as long as you only play survival mode never pay any more money? Yes you can. You have 50 planets to play on and can play for 40 hours or 4000 hours without ever having to spend another dime. Can players play on a creative planet in the MMO without someone spending real world money? No they cannot. Someone has to rent a planet and pay every month for a creative planet to exist. The developers are not providing creative planets in the public universe.

So my point stands.

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I have read through most of the posts and i don’t think this has been suggested. how about a new type of portal conduit, that creates a portal to the creative sanctum, and then from there you are able to access the creative planets orbiting your current world. Either this or just access to the creative universe (people couple sell location token outside of the portal), as well as a portal back though from where you came from.

If you always go to the creative sanctum there is a clear distinction between the two play styles, and then free hubs would only be for the creative universe. if you go though another creative portal you are able to leave through the portal you came in through.

While I do agree at this point for a player to play and interact with people we only have the “private creative world” option. That is definitely paid. But, as we all know, there is the local creative mode that is still a prototype and will continue to be worked on. So in the long run that feature should very likely become accessible. Added to that they are considering allowing portals to those worlds as well. Now that we have this “creative copy” that should likely be an option too on the local worlds.

So in the long run, I really believe players won’t have to pay for the game more than once and still have full creative ability. Plus we never know when they might decide on even Free to Play (since it was mentioned on the EA website) that has special restrictions or options as well.

I see what you are saying, that creative isn’t free to play. You need the server at a minimum, and as it currently stands you have to grind for atmosphere protections. I was moreso commenting towards this implication

that if they aren’t profiting the game won’t stick around. And I wasn’t trying to single you out, I see whispers of this on the forum occasionally

When a Creative planet is added to the universe, I understand it is put in orbit around an existing planet at a particular distance. Is its distance to any other planet in the universe then automatically calculated based on how far it is from the already existing planet or are those values entered by the creator of the planet? I am asking to understand how hard it would be to make all the creative planets a certain distance from each other while not having them close to all the public planets.

You could put the other private planets to orbit a specific private planet. The big issue there is what happens when that root private planet goes POOF because of no payment.

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They could designate (or create) a public planet per-region for this, and shorten blinksec distances between creative worlds and implementing this would be a great idea.

That way if you want to transition to and from creative you have to GO there. But you could still move around freely either staying within the creative universe or using the normal survival modes we already have.

If these worlds are at the same tier and have normal distancing on the survival side this would minimize the impact of free portaling between universes and traveling between regions via creative would not convey a very large advantage on the survival side of the game.

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I agree this does not work, because as you said what happens when the central rental goes away. I am asking more if the placement of planets in the universe can be manipulated or has to follow rules that are built into the game.
As an example and sorry if this does not make sense

Public planet Apple is 10 blink seconds from Public Planet Orange
Public planet Apple has Creative planet Dog that is 1 blink second away in orbit
Public planet Orange has Creative planet Cat that is 1 blink second away in orbit

Can Creative planet Dog and Creative Planet Cat be 1 blink second away from each other or will then be 8 to 12 blink seconds away because the games internal systems determine how far they are from each other?

Ahh… Bummer, I didn’t ask directly this morning but probably should have but stayed focused not the portal and allowing planet biome selection.

Based at least on what I have heard it (but can’t confirm) would follow all the same rules on Tiers and distances. I’m not sure what technology changes are needed to shift blinksec. I guess ultimately it is just a “table value” because it isn’t like the servers are that far apart. :). In fact many worlds sit on the same server. So based on your example I’d assume Dog and Cat are 12 blinksec from each other.

I guess they could change up stuff but people would have to justify why Private planets get special rules over normal Universe setup and allow code changes.

It might give them a way to allow Creative planets to have unlimited portals by limiting the max portal distance to 1 blink second. If they place all the Creative planets around Tier one planets in each region then you eliminate large parts of the public universe from any portal network that could be constructed. It might mean all they have to do is program the limitation in portal distance that can be opened from a creative planet instead of a more complicated solution.

Edit: Since the Creative planets by definition have unlimited resources, it is not like a cheat that all the planets are close. If the planets are close or far there is no difference in resource cost since they all can be spammed and are infinite.

Yeah that might be an option. I’ll have to add the “distance” and Universe design to a list of things to learn more about. :slight_smile:

I do know there is a concern around too many privates around a single planet and expect only a randomization of planets based on Tier level. One is a tech reason on the amount of planets you can show in the sky. The other is an abuse/advantage path. I’d expect we just need to see how they solve the portal solution when it hits Testing “soon.”

Either way everything luckily can still change based on feedback.

I have heard the same. If they are placing them randomly around planets matching the tier picked, and if players are going to be asking for Creative planets mainly to build I would expect them to mainly pick tier 1 or 2 planets. So that would mean they are not going to be spread out all over the universe anyway. They will spawn around the planet at their tier which means tier one and two since those planet tiers exist in every region and are the most common planet. It makes no sense to ask for a gem or coal planet for the resources since there are no drops in creative. For Survival rental, it does make sense for colors and resources to get the higher tier planets, so I would expect them to be more spread out.

I still think that the simplest and most elegant solution to creative<->survival portals would be portals opened up from creative to survival last for long enough for the owner to pass through and apply fuel to it from survival’s side. This implements a change to allow portals to run off fuel from both sides, but disallowing that fuel slot to be shared.

The portals from creative currently require no fuel, and I believe it should stay that way. It would be less of an issue if you could set your home beacon to a rental world. If it were the case that they required fuel you could get locked out of your own creative world until you played enough survival to afford at least 50 oort shards.