Solgato
January 21, 2021, 1:32pm
387
How do I get there? (I feel like holding up a sign saying sorry i broke up with my adhd medication doctor, reconstructing coping mechanisms I haven’t needed for decades from scratch in progress)
NerArth
January 21, 2021, 1:56pm
388
On Steam’s Library, go into the properties for Boundless:
Select testing on this drop-down here, close this window and allow Steam to queue/download the updated data.
In the testing universe, the local universe stuff is located under the F1 debug menu (revealed by pressing F1).
2 Likes
Solgato
January 21, 2021, 2:09pm
389
oh my gosh people i thought i’d trid to do this so many times before, today it was easy! woooosh! so excited!
1 Like
james
January 27, 2021, 10:48pm
390
Updated OP with details of Testing 249.3. Mainly improving the Local Universe experience.
Please note that the update includes a WIP main menu for selecting between the main MMO, shared universes and your local universe. The GUI is not functional and will only give you access to the main MMO. (In this case Testing.)
You still need to create a Local Universe via the DUI.
james:
Testing 249.3:
Crafting + Resources + Equipment:
Added a “second chance” brew that can be crafted with materials including the Meteorite Ichor which allows direct removal of a Death Penalty.
Added a “cheat plot” pie that grants 100 (pre-multiplier) plots to a character. This allows players in Local Universes to give themselves unlimited plots without cheat levelling their character.
Allow the spray can to target non-collidable blocks like surface resources and torches.
Recoloured Cheat Skill Loaf and Cheat Skill Reset Loafs to be a bit more distinctly coloured from other food.
Reviewed and fixed Shield position.
Compact Oortstone now provides 100 fuel per unit.
Oort Amalgam now provides 4 fuel per unit, up for the original 3.
Updated Critical Effect Boon & Defect forge description to reflect shield gameplay.
Creatures + Combat + Characters:
Updated Multiverse creature spawning rules:
Roadrunners will now no longer spawn on “hill” or “sea” biomes.
Hoppers can now spawn in “island” and “lake” biomes
Spitters will no longer spawn in “Sea” biomes
Sanctum + Tutorial + Objectives + Progression:
For multiverse worlds in the local universe, all relevant Feats and Objectives that were dependent on visiting certain kinds and levels of Worlds, are now automatically swapped to be based on visiting certain kinds and levels of individual Biomes within a World instead. For example, if the objective in the normal worlds/MMO requires you to go to a Volatile Elemental World, it will now instead require you to go to a Volatile Elemental Biome; or if a feat requires you to visit 5 unique worlds, it’ll now ask you to visit 5 unique biomes instead. Each multiverse world is composed of ~30 biomes (these are not the same as the Regions on the world which are a small subset of particular biomes). Some objectives are either impossible or just don’t make sense in the local universe and will be hidden from view.
Normalise and fix behaviour for new characters so that in all relevant cases (Meteorite spawning and participation; tutorial tips appearing; day-night cycle; death penalty), the game moves to normal logic once you have either completed the tutorial, or reached Level 5 on your character. Before this fix there was some confusion with some being based on the tutorial, some based on being level 5, and some based on having collected the level 5 reward in exchange.
The new character flow on local universe multiverse worlds will now additionally allow Level 3 creatures (the starter multiverse world is composed of level 2 and 3 biomes) to also remain passive until you reach level 5 or complete the tutorial so that the entire starter world in the default configuration can remain passive for the start of a new character.
Reduced the Foliage, Stick and Timber costs to all Wooden Tools and weapons to 2 Timber, 1 Stick and 1 Foliage. The coin cost has been reduced to compensate. The “Getting Crafty” tutorial has had its resource requirements reduced. We were finding the initial tutorial to be quite a grind and wanted to vastly hurry up the player making their first set of tools (and sword!)
GUI + HUD:
Hide the “Shop” from the main menu when connected to a Local Universe. Gleam Club must be bought only from the MMO though it will continue to replicate to the local universe users when logging into the local universe servers.
Hide floating text elements in the HUD whilst an Atlas is held up to view in first person to stop them from occluding the globe as the HUD always renders on top.
Adjust the multiverse map-view in debug menu to be lower resolution allowing faster generation.
Update the multiverse map-view in debug menu to show the boundaries of the world biomes (noting the same biome can appear multiple times).
Removed old “Free Weekend” mention from shop introduction text.
Updated News flashes for the upcoming update. Still placeholder.
Server:
Allow any world to be set as a spawn world in the local universe, no restrictions. (It is up to the universe creator to be sensible and not construct a universe with spawn worlds that are unplayable.) This includes the universe having nothing other than a creative world for instance.
Allow for a degree of “catchup” in world regeneration to occur after a world has been down for a period of time; it is not a precise or direct catchup mechanism, but does allow world regeneration to occur more quickly on non modified/visited chunks for a period of time: this is more important for the local universe where worlds are not expected to be running 24/7.
World Builder:
Added lava falls to various biomes which will appear as fixed features regenerating on newly generated worlds.
Bug fixes:
Fix for a crash spraying non-255-tintable blocks like metals when using the “spray everything” epic.
Fix an issue with new resin/petroleum randomised resource insertions which would leave permanent chiselled scars at their insertion points even after removal of the liquid and regeneration of the blocks.
Fix combination of skill/epics and the innocuous brews causing wildstock to actually become aggressive instead.
Crash-fix for connecting a client to the World Builder in recent changes.
Fix health/stamina not being properly kept at 100% when connected to a World Builder preview.
Fix a rare server crash when actioning augments to be associated with the weapon in your other hand if the other hand becomes invalidated in between starting the action and the action occurring in-time with the animation.
Fixed text descriptions for Hard Hitter Boon & Defect.
16 Likes
james
January 27, 2021, 10:58pm
391
Hopefully all the spraying issues should be fixed now.
2 Likes
Soju-VB
January 27, 2021, 11:16pm
392
For those that are curious.
10 Likes
Oort Amalgam now provides 4 fuel per unit, up for the original 3.
Nice. Meteorite ichor getting some love… that’ll change up some things I bet.
4 Likes
Now we just need a constant stream of lucent exoworlds to actually get a constant source of meteorite ichor
8 Likes
Does all this gameplay changes will reflect on the mmo or is it specific to the local sandbox ?
1 Like
Isn’t compact oort going to be usable?
I can’t wait to fill all my portals with compact oort, I’m so excited. My least favorite part of the game is getting fixed!!!
2 Likes
Looks like it.
Also, notably, at 100 fuel per unit, it’s the same rough to fuel ratio as using shards if you’re doing mass craft. This means we just get a straight 100x multiplier on portal life span if nothing else gets tweaked.
4 Likes
Considering the math works out exactly the same to 13.88, repeating of course, fuel per rough oort, I think it’s very deliberate, and I am hopeful they will keep it.
4 Likes
Coolpants:
Oort Amalgam now provides 4 fuel per unit, up for the original 3.
IMO oort amalgam is still going to be made a LOT less after these changes than it is now. That is assuming everything currently on test in terms of EXP/skills hits live with no change to ichor drop rates. Compact oort allows you to fuel for a lot more time and that new brew is going to be very desirable.
You’re right about changing things up for sure. Lucent hunts will become a desirable thing.
If it helps your hopes any, it’s the exact same fuel consumption and you lose a notable amount of XP. So it already encourages a decrease in leveling.
4 Likes
Shall we start buying out all the Meteorite Ichor on BUTT?
Regards,
james
January 28, 2021, 11:08am
404
Updated OP with details of Testing 249.4. Mainly fixes.
james:
Testing 249.4:
Crafting + Resources + Equipment:
Added a Gleambow exo-world profile that we can use to create exo-worlds that have the gleambow event force enabled; to enable play on these worlds, the gleambow totem is no longer restricted to be crafted only during the event. Gleambow related wearables will still be locked to the “real” event.
Sanctum + Tutorial + Objectives + Progression:
Reduced the “Work For Hire V” Feat coin requirement to 27000 Coins.
GUI + HUD:
Hide elements in the GUI to do with reporting players/beacons/signs in a local-universe as such reports do not even get sent to Wonderstruck and are not in a helpful format for the universe owner to even inspect; submission of crash dumps and game logs continue to come to Wonderstruck and remain available.
Hide feedback form shown to new’ish players in the local-universe as this too does not get sent to Wonderstruck in this case.
Engine:
Prevent polling the messaging system whilst in an error screen or otherwise changing universe connection, avoiding spams of JWT token authentication errors if for instance, restarting a local universe whilst the client remains in the error screen from the initial disconnection.
Server:
Stall certain updates to the discovery server on world-server startup to prevent spurious error logs if a server instantly exits due to failure to open ports.
Update the version of RocksDB used on Windows for the local-universe storage backend.
Bug fixes:
Fixed a crash that could occur after connecting to a “multiverse” world between forming the connection and the portal becoming breakable, including from the sanctum.
Fix the character profile screen having the wrong username shown on a local-universe connection.
Resolve an issue where updates and server crashes in the MMO would sometimes fail to restart worlds correctly.
Fix an issue in the local-universe discovery server where the optimiser which removes unnecessary links between worlds in the local universe would be able to get stuck in an infinite loop leading to unresponsiveness on certain endpoints including server shutdown.
Fix the camera resetting if opening and closing the Chat window whilst already on a GUI screen.
13 Likes
almund
January 28, 2021, 11:24am
405
If ichor would drop from some creatures it would be something more interesting.
When exo planets were released I did try some group hunts in lucent worlds. Those weren’t fun times for me and didn’t reward any way better. Used much more consumables than usually and rewards seem worse than T6 planets.
Nice to see compact oort as portal fuel
1 Like
Can anyone help me test my server
[quote=“james, post:404, topic:53908, full:true”]
Updated OP with details of Testing 249.4. Mainly fixes.
james:
Testing 249.4:
Crafting + Resources + Equipment:
Added a Gleambow exo-world profile that we can use to create exo-worlds that have the gleambow event force enabled; to enable play on these worlds, the gleambow totem is no longer restricted to be crafted only during the event. Gleambow related wearables will still be locked to the “real” event.
Yay!!! Thanks!
6 Likes
I guess I don’t need those four chests of gleambow totems I made last time!
(I am happy for this change)
6 Likes