And that is going to be an issue with melee unless they find a way to change the underlying fighting systems all around. How many people can be on a stout wildstock before they cancel out anybody else?
Not really sure about melee tho, they do have the function to hit multiple targets with one swing. And then there may or may not be the ability to only ‘count’ creatures as targets like how it is with blocks right now. You don’t hit blocks with a melee swing unless there is no creature in range of the swing. Might be the same with players.
I was more thinking of people being in the way of actually getting a hit in. It seems to be the way fighting works now - somebody is between you and the target so you don’t actually count as fighting it. So if I want to hit something with my melee weapon and you run between me and the creature I am now just aimlessly swinging at air (or your back, which I can’t affect). Please feel free to correct me if I misunderstand how it works but that is how it was explained to me early on in my adventures in Boundless.
That is how it is now, but with how the melee weapons work, it may actually ignore the player and hit creature behind them if it’s in range. Idk, it’ll need testing.
That’s what I am hoping for. Like I said, it is my biggest concern right now with the melee update. Unfortunately, after all these years gaming I have come to realize devs don’t always realize these things until it is too late. So hopefully if I state it here one of them can read it and think about it.
So, I read through this and all I could think was “I guess this person isn’t their target market, I guess I should give feedback like this too, to give a different perspective.” Nothing wrong with me disagreeing - I just wanted to give a different point of view.
Anyway…
I’ve waited about 10 minutes now, and have 21 more minutes until step 5 of 20 finishes.
I’m pretty sure that if there is an hour+ wait to play the game, there will be a lot of refunds. Maybe the plan is to include a prebuilt world?
I guess I’ll leave this on overnight.
Edit: It took about an hour. If this had been a game I bought, there is a 50% chance I would have gotten a refund before I made it through that.
This said, I wouldn’t be surprised to hear that some solution to this issue is in the works. I understand this is testing. I just don’t want it to be left unspoken just in case they don’t know this is crazy bad.
Now that I am thinking of this, it sounds like a very valid point. I get annoyed by 1 person constantly blocking my sling so it would be even worse with several people going in with swords. Hmm
Maybe someone should arrange a test-mmo meteor hunt some time to look at this.
I was thinking of organizing a Test Universe Meteor Hunt, but was unsure if anyone would show up. I asked around and received moderate interest at best, plus every time I’m on the testing server I feel like I’m the only one there (or maybe another one or two people in the entire test universe at the same time.)
If people are interested, I’m happy to put something together, though!
I think if the tutorial is over that the “monster ignore” gets turned off.
I did ask about providing a prebuilt world, but as I understood it, doing so would add about 2Gb to the download size for just 1 world. It may be the lesser of 2 evils to do it that way though.
Taking a little longer to download the game with one prebuild world ready to go would probably be perceived in a better light and be a much better trade off than loading the game up, expecting to be able to play right away, and then having to wait a further 25mins to an hour before you can do anything locally.
What type of cpu, ram and disk do you have ? I think is the important question
The fact grapples go though people who are not your friends shows that collision can be turned off for certain projectiles… not sure what the point in having collision on my slingbow is in a non pvp game?
The process of generating a world does take some time. Depending on the performance of your machine and the complexity+size of the world this will take anything from 5 minutes (per world) up. And yes, if you have an older machine it can take an hour+.
We could package a prebuilt universe with the installer. Estimated additional size would be about 2GB.
So it’s a balance:
- Generate a new unique universe for you. Smaller installer. Will lose some players during the generation process.
- Download a universe. Larger installer.
IMO it’s preferable that everyone has a unique universe. But obviously any time spent generating a world will lose some players.
How about a “click to download” for those 2gb worlds? Make it optional
Time estimates might be helpful too. Factor a few primes quickly and use that data to guesstimate how long it’ll take?
So you either generate your own or download ready-made ones? Good idea I think.
In my opinion, if I meet recommended, or even minimum, requirements, I shouldn’t have to wait more than a couple minutes to get into the game after the download completes.
It’s a gaming laptop. Solid state drive. Should run most games pretty well. I’ve only had issues with Path of Exile, and that’s probably an engine issue.
I think a compromise would be good. 2 gigs is probably a lot for the majority of users still, but it beats 3 hours of worldgen. For me, a 2 gig download would take a couple minutes, but the worldgen probably took 3 hours.
Maybe including the premade world as an optional free DLC and have a warning somewhere near the top of the game description advising that anyone not on a hardcore gaming rig download it?
I would definitely make sure that the pre-made world is a backup option for people who would refund on worldgen. I would not actually have quit over that, but I did a lot of research and knew I wanted to play the game before I bought it. Most people are less set on a game when they buy it. I’m usually less set on a game when I buy it.
Just make more content for PS4. It’s nearly impossible to get a refund.
So i dont understand that, im using a AMD Ryzen 9 3900X, which compared to the i5-10400F has roughly the same per thread performance, the only real difference is the amd chip has double the cores/threads…
I would have expected comparable performance especially not upwards of an hour when i had something like 5 minutes for a normal size world. Heck i dont think most consumers to have more than 4 cores
Here’s a thought…
Why not get steam workshop working…
let players submit pregenerated worlds to the workshop and let steam deal with storage… People that want to avoid the whole generate a world can just skip the mess.
plus you can have players rate the worlds which lets people decide if its worth bothering with.
Steam refund policy is less than 2 hours of game play in 2 weeks, after that no more refunds. I would be really upset if i spent half of that time in game generating a world.
Edit: @Rydralain here is a thought, was your virus scan maybe going crazy on new file creation? I know some av engines are set to scan files on creation or change. Im using standard windows defender.
I definitely had this thought as well, and I think that having a worlds workshop would be great. You could even let people submit worlds with builds so you can share your builds. This would, of course, lead to cheating, but whatever. With the worldbuilder tool, this would be really interesting to see what people submit!
To counter that, though, I think it’s easier to say “hey, go get this free DLC” than to say “Go find a world on the workshop” when people have issues with long world generation time. It also has less of a chance ending up with people downloading a troll lava world someone made.
It’s good to hear that you had a better experience than me. I’ll have to try doing it without other programs running. I never have issues playing games with these programs open, and they mostly eat RAM not CPU, but it’s worth a try to get a more pure time benchmark I guess.
I’ll also take a look at system resources while it’s running to see if it’s just not using all of these resources.
Not that I’m aware of. I didn’t get any “we didn’t find any issues” popup at any time after that, so I don’t think so.