Testing 249: Melee Weapons, Shields and Local Universes - continued

long, and long, and long, and continue…

Soooo, I got a newer toaster! I was able to successfully create the beginnings of a multiverse.


I got a little impatient and started the game. Made a new character, and I gotta say I like the Sanctum in Local. Followed the tutorial and selected a landing location on the freshly created Narius II. I saw a nice sized island and picked an area toward the edge of it.

Absolutely Love this idea! Especially for a Local 'verse. Except, so far I have not figured a way to see which Lv Biome I’m in. (Literally just thought to check the debug menu)


I assume the objective “Your Journey Begins” is the first actual Objective outside the tutorial. At this point I’ve already died 5-10 times, most of those being me just trying to delete the starting beacon because of the Stout Spitter just prowling around. With barely any type of healing, defense, or offense I feel the “passive” nature of the world could last a bit longer.

Considering this, it only took me 15 minutes to get thru the tutorial. A new player will take longer. However, Equipped with a wood sword and shield I was vastly outclassed by a Stout Spitter at lv4 with points in Power and All Atrib. After collecting my first beacon and gathering my resources I ran off from my landing point in search of more peaceful areas. Come to Find out

There aren’t any peaceful areas?

Having said all this, it would be nice to see an extension to the “passive” nature of the starting world. Level 10 maybe? Regardless of Tutorial completion. A warning upon Reaching lv 10, to let the player know that their world is now hostile. I would phrase it in such a way as to suggest that the creatures of the world are aware of your presence and aren’t happy you’re building/mining/farming there. I would like to see some way of way of knowing what Tier Biome I’m walking in/toward. Maybe only displaying that info when a Totem is equipped(I thought the totem because equipping the totem shows info about the planet you’re looking at, in the Sanctum or on-world).
I’m going to log back in now and dig a hole and only come out when absolutely necessary for awhile.

Edit: I figured some things out.

I landed here^ The nearest biomes were almost all Lv2! That Spitter was wondering far from their home!
I didn’t screenshot it, but I did craft an Atlas and take a look at it. It shows the level or tier Biome you’re currently in when held up, however, it conveys it in the language of Boundless IE: Temperate Lush Biome or T2 Lush biome(edit2: Placid=T1[Beckon, Trior etc], Temperate=T2[Pheminorum etc], Rugged=T3?[Biitula, Boori etc], Inhospitable=T4?[Circapous etc]. For the newby this will mean nothing, they’ll be lost and attacked in the wrong biome and not even know how to identify the more hostile areas of their planet…I like the debug map. However, this only benefits the PC players, is there a plan to release an in-game biome map of some sort?

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There might be some comptuer math going on there and T2 might actually be T3 if the numbers are starting at 0 i could have swore the starting worlds were like 1-3

I may have missed something, but there doesn’t seem to be any T1 or placid biomes on my starter world. However, I did notice that the spitters that spawn in the Temperate lush biome aren’t aggressive.

So after trying to re-read through all of the posts above my brain shut off. Would someone please link to or re-put it in what level you need to be to open up all the skill points on one page?

Also I could not see if the current cubits you have go away or not. Was that ever figured out?

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Please let me know if the go away as I farmed a lot of them and I’d like to convert them to plots :smiley:

Regards,

here’s a link:

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I have tried beta branch and you cannot combine “health” and “energy” epics…

Regards,

by that you mean to ask if the cubits you have will just disappear with the update?
I doubt that very much since people can spend real money to buy cubits.

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I bet that the paid and the gained cubits are tracked…

Regards,

Old level 596 is the new cap, new level 190.

Old level 50+: 300 cubits / 200000 XP (or 1500 cubits / 1 million XP)
New level 190+: 1000 cubits / 1352000 XP (or 740 cubits / 1 million XP)

Cubit gains are still halved for everyone that is currently level 596 or above.

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I have never seen a definitive answer anywhere regarding cubits.

I would believe this.

To pose a hypothetical question…At level 500…If I have bought & spent 10,000 cubit over time, earned & spent 20,000 cubits over time and currently have 40,000 cubits, what will I have after the update?

Thanks that is what I was looking for.

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You can already delete all of your bought cubits/plots/etc…

I bet that they’re not :smirk:

40,000 cubits.

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I don’t think it would be reasonable to retroactively reduce cubits. It would only apply to people who hadn’t spent them yet.

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Why would earned cubits be reduced? That’d be like your boss docking your pay .50c and then saying you owe them .50c for the hours you already worked…

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Yeah I would be pissed if cubits I already have, are then reduced.

I just want an actual answer form a Dev that straight up answers this cubit question.

Why would they “remove” cubits from the account? There is no reason for that to happen unless someone cheated to get them. They haven’t done anything like that before and would have no reason now to mess with existing cubit amounts that people haven’t used.

9 Likes

I never said they would. Someone else mentioned it. I just wanted to see if everything was going to be equal before and after (as there has been some confusion on it).

Sorry I wasn’t trying to say you did… I just meant in general that there would be no reason for it. They aren’t like that and would let people keep what ever they earned in the current system no matter what the change was afterward because that is what is fair. The change is because of other reasons and was needed so that there is a more linear scaling toward levels going forward for all the new features, modes, etc.

I don’t know specifically how they plan to reconcile some of the differences but if people still really feel the before xp/cubit gain is off compared to the after xp/cubit gain then there needs to be data and a numbers example provided to show how the way they have it now for the update is not balanced well enough. Plus numbers showing what people feel the balance should be in a level by level example and what the progression would be.

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