Testing 29 - Report issues here

Logging out takes you to the lobby. It is by design.

The GUI problem happens mostly but not all of the time

Specs:
Screen size: 1366 x 768
Intel® Core™ i5-3210M CPU @ 2.50GHz 2.50 GHz
RAM: 8.00 GB (7.86 GB usable)
System type 64-bit Operating System, x64-based processor
My graphics card is: Intel® HD Graphics 4000

GUI is set to Normal
Game window size is 1366 x 705 (pic size)

Do I need to put more info?

I’v gone so far as to reinstall Steam, I cleaned my PC, everything I can think of atm.

Do I put the specs here or send them somewhere else?

Minor visual bug:

The Basic Torch sometimes loses it’s VFX when held in left hand and picking up mined blocks. Can’t get it to reproduce all the time.

Screen resolution is 1920x1080 (full screen) with interface scale set to small (if that makes a difference!).

I just joined the game, fell into a hole, and am stuck underground with no idea how to get out. What do I do?

This topic is for technical problems with the current release. You can find a solution to your problem here.

Not a bug, but it feels like a slight overdose of spitters on a starter planet…

One question I asked myself but did not test:
Is the portal in starting area permanent? If not it should remain permantly for the summoning player. Not that he stuck in that starting area because he waited too long to cross the portal (i.e. he is unsure of 5 spitters waiting on the other side, or something suddenly interrupting the player before stepping through.)

Edit to spitters: it feels like the KI can be improved here. When a player is on a too high spot that they can clearly not reach (distance to player is not decreasing) then after some seconds he should stop charging. Maybe also not run to it’s usual zone but walking a few minutes in a closer radius to the player smoothly (like waiting). If after some minutes he still cannot get closer to the player, then he should run back to its original location.
Something like that possible to program? I think logicwise it can be definetly defined.

2 Likes

where do i find my crash log (prob like 20 logs by now)

I think the same, wild-stock make a lot of sound, they have a loud scared sound, like they are attacked, would be more suited for when you attack them.

I would like a lower chittchatt sound when they eat friendly around you, so i can hear the angry spitter better.

When you mining and building and they flock around you, the loud bellowing get a little annoying after a while.

1 Like

Just logged in, starting in the Sanctuary and the portal to Vena did not open. I had a little totem left (sucks that these have durability now), so I got the portal open, but when I went through the game crashed. Actually it crashed so hard it locked up my computer and forced me to reset it. I’m about to try to get in again.

i cant get in the game lol it just crashes in sanctuary

3 crashes now in 5 min…only digging in a mountain.

Now it crash every time at start, in sanctuary.

1 Like

same i cant get i now it crashes instantly

I played about 20 mins, then it crashed again. Same thing to the point that I can’t even close the window of the game and am forced to restart computer again.

For those getting crashes you can email boundless@turbulenz.com with the crash dump files (*.mdmp) that are in the same location as the logs %LOCALAPPDATA%\Turbulenz\Boundless\ as these give exact crash causes.

Thanks.

1 Like

Thanks just doing it also ofc its in app data

Edit:i sent mine

More crash dumps sent your way. It seems to be very random.

1 Like

My last crashdump is 2 days old.

Thanks BunnyNabbit, we will look into this.

Was that within the Sanctum or another world?