I have never once claimed the game is going to die. What I envision is that, if the current direction continues, the game’s player base will steadily decline until what is left is a small group of hardcore players. What’s funny is that, at 600+ hours in Boundless, I don’t know how you couldn’t consider me to be “hardcore” but I guess I’m no longer hardcore enough for the game’s direction.
I believe that was in reference to one of the replies (that did claim such a thing), not to your original post.
Edit-slash-reply:
No worries
There’s a wide gap between being concerned about the direction that the game is taking (which is always a valid concern, since you’re as much of a paying customer as those that are still happy with the direction things are going) and just predicting doom and gloom loudly, repeatedly and without even a hint of a suggestion of how things could improve.
It’s a much more productive approach, and I find that it leads to a more interesting exchange of views, so kudos on that.
Saw this post last night… All I gotta say, really, is that the game has only officially been released for 17 days now and people are already building gigantic bases with high quality blocks on high end planets. I am a noobie myself who has barely been playing for a week and I can survive Serpensarindi without any problems and build a base there. The devs have to do something to slow down the rate at which players are completing personal objectives or, at this rate, everyone is going to get bored of the game in a month.
Or they might realize that in a non-competitive environment, as is the case with boundless right now, you’re only ever really racing against yourself, which is kinda pointless, so might as well stop to smell the roses and enjoy the sights once in a while instead of being constantly worried about how fast one can progress.
You want to build a black stone castle. You are not racing but you need sufficient materials. The finish line was a certain distance, it’s now farther away. You can still be disappointed and not be in a hurry.
I don’t think that it is, but even if it were, there’s no competition to push you (or anyone) into, say, tier 6 planets, or having 50 machines of each kind all with 24 advanced coils, or anything else of the sort really. You’re not gonna be killed more in pvp, because there’s no pvp. You’re not gonna build prettier things, because aesthetics are a matter of both talent and taste, rather than how many diamonds you own.
The only thing that progression does is switch gears in the hamster wheel so that you’re grinding faster to replace the tools to grind faster with. Which some, myself included, find enjoyable, but is by no means forcing a certain pace on anyone.
How fast, or slow, one goes at this game is still determined entirely by oneself, with no external reasons to push it in one direction or the other, but people still imagine that those external reasons exist, mostly because they expect them from experience in other games.
Edit: Heck, we’re not even forced into paying a monthly fee, so we don’t even have the excuse of having to cram as much stuff as possible into those 30 days that we may choose not to pay for.
Most gamers don’t set goals themselves, their goals based on what the game offers, the hamster wheel. You level up, you get’to try new skills, you unlock new things.
I understand that YOU can set goals for yourself, and that YOU don’t feel pushed’to, but many, MANY people keep postin’ here and discord and elsewhere that the path of progression is broken, and they feel they have no choice but to jump from T3 to T5.
I mean, yes I am for making things slower for solo players so there is need for cooperation and shopping and for market and economy etc. But the changes in recipes take it too far.
So, I agree with @Dhusk and share his sentiment (in general, not in detail - bomb mining nerfed is not a heart breaker for me for example). I used to do quite a lot on my own or with small group of friends. Now it feels the game forces me to be a part of larger group.
Before 199 recipe changes, the game made me shop a lot (titanium tools, bombs, decorative blocks, gleam, power coils). If that was true for most solo (ish) players, that meant there is enough in game to make economy work. Why push grind so far now and make me buy 80% of stuff I need (instead of 50% more or less).
And please, I dont want to read that all ingredients added to recipes are easy to gather (like: oh you get fibrous leaves in hundreds here, and waxy erthyam in dozens there). It’s the time that is needed to move between worlds and places and then getting coal for spark etc. that makes it grindy.
Time that one or even two/three players need to get certain items going (I mean being crafted in handy amounts) is way too long now.
I do have a feeling that at least chunk of my usual fun and relax when playing Boundless is gone.
Yes, because alloy tools are kinda pointless, I get it, but that has nothing to do with the thread that I was replying to, which is “the devs are trying to slow players down so they don’t run out of content”.
Progression matters, I agree wholeheartedly, but there’s no one to set the pace of that progression other than yourself.
If your goal is to get, say, a mass craft of power coils this weekend, that’s fine, and the recent changes may impact that a fair bit, but it’s still a self-determined goal, not one imposed by the game. “Oh, but then I can’t compact coal”. And why do you need to compact coal this weekend, and not the next, or a month from now? “Because its better than peat”.
I mean, sure, it’s not wrong to say that it’s preferable to generate your spark with coal (or even hard coal). But there’s no one pressuring you to get that hard coal RIGHT NOW.
I hope this will clarify what I mean, but probably it won’t. Maybe I’m just weird.
I get that, and thats how i play. I tried for diamonds yesterday for 2+ hours with my stack of iron and stack of gold hammers. What i mean by being frustrated with progression isn’t the urge to get thousands of diamonds in one run. Idc if it ends up taking me a couple weeks to get em as im not going forward til i got the 360 diamonds to mass craft the compact diamonds.
Last time i’ll mention this because the topic is being pounded into the ground but I’m just amazed at how i could destroy blocks at the same rate with my iron hammer as i did with my gold hammer which is supposed to be two tiers higher, yet still cost more to make.
But its cool, ima take it slow and hope changes are made to at least buff silver/gold tools. It’s still early in the game’s life and I’ll put faith in the devs to continue improving the game.
I may get bored in a month. I’d stop playing and wait until new content was released. If the new content looked exciting, I’d come back, play for a while, and stop when I get bored again after a few weeks or months.
So long as the game is fun when I play it, I’ll come back. If the game is a painful grind when I play it, I’ll leave and not come back.
You should try minecraft creativity mode if you are focousing only in the building aspect.
Boundless is a player driven mmo and the symbiosis of all professions are key.
if you do not want to grind materials, buy them from others who specialize (lumbers, botanists, etc)