Talking about dirt, maybe it’ll be used in high tech recipes soon…
Both types of gamers? You mean grinders vs eay-to-gets?
What about grinders who bomb mine and those who dont?
Bomb mining grinders that want footfall and those who dont?
Footfall collecting bomb mining grinders who solo / co-operate?
If you take it far enough, we are all individuals, and it’s unreasonable to cater for each individual. Regressively, it would be unreasonable to cater the game to any one group, as it will always clash with some other group somewhere. Best we can hope for is a game that the devs feel is representative of their vision (taking community input into consideration). In the end, no game will be for everyone and people who like it will gravitate towards it.
I cant give any opinions on the update as I’m unable to play at the moment; just commenting on the partial community outcry at this point.
What can i say… I’m failing to see what is sarcasm, what is rhetorical question and what is actually serious in this threads
I’ve always wanted dirt to be required in advanced coils. Until they do that I won’t be happy
And with the other hand nerfed luck so you get fewer plants with max drops.
I still think the over all resource gain is still substantial. We may only get 2-3 drops from a plant now but there are tons more of that plant to gather.
This. This right here, is my biggest gripe with this game, and the community of this game.
You SAY it’s not exteme grinding, but then tell everyone you need to make 2 characters at lvl 20 each just to have access to every recipe in the game.
I’m not sure you can… Understand this tiny little thing. But NOT EVERYONE WANTS TO GRIND OUT TWO CHARACTERS.
facepalms
Everyone plays differently, and leveling up two characters, just to unlock access to every recipe in the game, IS in fact a LOT of grinding. Can you name me another game that FORCES you to level up multiple characters, just to be able to access the basic Recipes? Does Minecraft? Ark? 7 Days to Die?
When was the last time WoW required you to level up 2 characters, just to have access to all content in the game? Or Guild Wars? or Trove?
In every other game, Sandbox, MMO, or any other, you only ever needed 1 character. You’ve never been encourged, for forced to have multiple characters to play how you want to play, nor to succeed in a game.
That alone shows how bad the grind is, that you have to do it twice just for unlock the ability to do anything you want.
That has nothing to even do with the grind itself, it only punishes you more if the grind is bad. The fact you even have to add that, shows how bad the grind is, that if dying and losing stuff would be devastating, having to regrind all that material.
This quote tho, is the most ignorant of them all. Because do you know why Minecraft is so big? So popular? How it keeps everyone playing it? Because it’s simple. It’s basic. So basic 5 year old children can play it. Even at it’s most complicated, it’s still very simple, basic, and easy. That is why Minecraft is so popular. Why is WoW still around, while Everquest is never even mentioned? Because Wow is easier and more simple to play and understand.
Just like at ArcheAge. A game that when it came out, was the biggest thing ever. Being able to do what you want, sandbox style, in an MMORPG. Building homes, collecting resources, mining, sailing, building and owning towns. It’s pretty much was Boundless wants to be, and wasn’t voxel.
When was the last time you heard anything about ArcheAge? When was the last time you heard anyone playing or liking ArcheAge? When was the last time you even heard the name ArcheAge?
Complicating things might please some people, but for the majority? Children? Casual players? People with jobs and not much time? People that like fun, and not grinding? Those people aren’t going to come here, and those that do aren’t going to stay.
Who cares if people are progressing to the ‘End Game’ And building on the ‘End Game Worlds’, if they are having fun doing it? People have already talked about having hundreds, if not thousands of hours. If it only takes a week to hit max level and end game, why haven’t they left? Why are they still playing? Still building? Still trading? Still gathering?
By your own words,
There shouldn’t be anyone who played in the alpha or beta, or any of the backers still here. They should have all left months ago. And new players should be hitting end game within a week and leave.
So why haven’t they? Why are new players and even older vets complaining about the grind instead, and not just playing, having fun, and reaching end game in a week before leaving?
Can you tell me why, please?
I’m quite perplexed on how many people have concerns with the “amount of grinding”. This is a sandbox mmorpg, there is not a single other title in the same category that does not have massive grinding as a part of progression. Heck two huge ones I can think of 7 days to die and eve online are nothing but grind sinks. If the grind is what makes you dislike the way the game is going? Perhaps this isn’t the game for you.
I wish I could find an exact quote, but I’d say about a year ago there were similar complaints about the 2 alts and skills and grind. To put it bluntly the devs have stated they do not plan on letting one character do it all. Its either you sorta dabble into as much you can with the skills you collect, or you make separate alts the do specific tasks very well. I don’t believe this will ever change.
It seemed to me that today in the game half the players do not. It’s sad really. The developers want us to stick out 24/7 in the mines, but the times of the maincraft have passed. No one will sit there for days and get it. Everything looks sad because:
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- the content is not new.
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- developers are constantly redoing something that already works.
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- do not understand the target audience
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- try to complicate everything that already exists, what to do with new content
And many other problems of the game.
This all leads to the fact that most of the players just stop going into the game, because constant monotonous actions kill the game.
- try to complicate everything that already exists, what to do with new content
And as for the new update, then:
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- The developers promised that there will be more mushrooms, but they made so that drops out of them only 1 orb. It remains all the same.
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- Bombs removed, now even dig in the mines do not want to go because of the fact that they promised to make more gems, but today checked, it’s not. Removed the most interesting feature in the game.
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- They broke the chisel.
Foliage, ice, trunks can not be processed.
- They broke the chisel.
A lot of us respect and enjoy the grind. For my friends and I personally we enjoy the satisfaction of having a large build or high level equipment because it took time and work. Parts of the game felt overly easy to achieve like being able to go to a top tier planet (assuming you could find a portal to one back when we started haha) very early on. Certain things like advanced power coils or going to top tier planets are end game content and for a lot of people it felt inane to be able to achieve these goals very early on.
You pointed out the days of minecraft are over and that’s true, but minecraft is a different kind of game. It’s not an MMO which historically are based around the grind and pride of owning the things that come from it.
And of course, the devs may see the negative feedback and adjust accordingly! The game is just an infant (in terms of official realse) and it’s constantly changing! The devs said they put the game out knowing it was near perfect because they wanted people to enjoy it and that they’d be updating it frequently
The difference is that this is just the name of the MMO. Minecraft could also collect many people on the same server, but that’s not the point. It’s about what developers are trying to complicate everything. Why they do not deal with new content, where the content, I see only a permanent correction of what has long been working well.
What interests me is that developers do not take part in the discussions of this matter. I mean they can at least agree or disagree that boundless has become a huge grinding/clash-of-clans-like game. I can’t find any answer or reply from developers to criticisms of the latest patch. Or maybe they have answered and I’ve missed it?
I really think this change is going to make more play styles shine, it’s about having more roads to success…
before i really felt strongly that gatherers, especially at the start of the game, couldn’t make enough money to experiment with different cheap items on the market, like foods and tools. I know you get some from objectives but that’s different, you never know when those objective rewards are going to dry up.
when players have the opportunity to earn something they value they can engage more with the game, i feel like that’s what we got… it sucks that bomb mining took a hit but if it’s simply because it’s more powerful than intended then it makes total sense to me.
Most likely they see that players are not happy. And they are considering the next step.
Luck has not been nerfed.
MMO in the sense of traditional MMO’s like WoW and RuneScape
I personally find this game entertaining due to the grind. It makes building things and crafting highlevel things not something everyone can do. It really is unique in the sand-box genre and a creative way to strongly encourage communities and player cooperation! And ofc alt characters and skill sets (and the new update that awards 4 skill points for every level-up past 50 if i’m not mistaken) give a way for those die-hard solos to do what they need without active help from other players. Change scares people but I think this one will be productive in the long run in terms of continuing to give players things to do
Is this confirmed?? I keep seeing that it was across the forum and just haven’t questioned it lol
Oh? The tooltip seems to read different, the reports here were that it had and I’ve had a lot more 1s than 2s on plant drops taking the evening gathering to see how the new plant regen was working.
But… what if both? You can design systems to cater to both. Big builds require more blocks. More blocks require more grind. No need to up the cost of the block itself to make gaining any amount of blocks require more effort. High prestige, high grind, silly blocks for people who enjoy that kind of thing. Same with crafting. Same with feats. Same with daily XP objective (this could be tiered/progressive). And so on and so on.
There are ways to please hardcore players and casual players alike without gating basic enjoyment needs. Other games have managed it.
Edit: “a lot more” as in noticeable even if you’ve worked with stats, understand biases natural to our cognitive systems and self-correct accordingly. Of course it’s not a big sample yet but it feels like lower return per plant over an evening.