I think we’re sitting in the same Boat
I understand that they try to establish some sort of “Class” system, so that we got Hunter, Builder, Gatherer, i’m rolling with it and made a Hunter Twink and am Thinking about a Gather Twink, and don’t get me wrong, i like that Part of the Patch, the Players had no need to buy or sell anything and now they have to.
But some Parts of the Crafting Process are so out of Control now, that it makes playing the game so incredible annoying.
I’m playing with my Brother and a Roommate of mine. My Brother hunts a lot, i Craft the Sh*t out of our Tables and my Roommate Mines. Before the patch this style was totally fine, We had a need for lets say 9 Iron Hammers a Day and maybe 2-3 Gem hammers a week. We got The Metal for the New Hammers while grinding stuff we needed for Other Projects and the gem Hammers were bought on the Market.
Everything was fine, and we just worked through our Projects. We don’t had to worry that our Production may stop completely cause we don’t have enough Overpriced Gemspanners left.
Now the hammers themself are something we have to Grind for. We have to grind 1-2 hours for Leaves to get enough for Mass Production. After that we have to grind 0,5-1 hour for Sap (to grind it we need axes 3 pP a day, that have to be crafted the same way hammers do. Because i’m already totally pissed by the hammers i now use the Totem in this case). Then we have to hunt 0,5-1 hours for Bones.
To get Glue out of Sap+Bone i need Coal or Peat, and because i have to grind for iron too i choose the coal way.
For the Iron+ Coal Grind i need just 15 Minutes, but while i grind for iron i need Hammers AND THIS IS THE PART WHERE THE CAT BITES ITS TAIL. I have to have the Tool i grind for already, to grind for it.
Lets say i fall into Lava just twice… Half a Hammer is gone and using Stone isn’t a solution cause it would double the Time needed (and we already got 2-4 hours for the grind alone, Producing it is also very Time Consuming).
And this is just one Case of Madness, this Problem is present for Every Tool after Stone and Gemtools need Leather which is even crazier to get then Fibrous Leaves.
Next Problem i saw of that sort are Gemspanners… Lets say you build a Workbench, have thrown out Every Diamond you had in stock to craft Coils and are now Producing some Cr** to test the Coils. After some Time they are all broken down and you aren’t able to produce the Spanners needed for their Repair anymore…
TL:DR I really Love this Patch, but in my Oppinion if the Devs don’t change this grinding behaviour drastically, nobody will be left to try the next Patch…
My Solution suggestion: Lower the Leaves needed for Cloth to 1 or 2, raise drop of Bark so you get 4-5 from a medium tree without Luck skilled…And throw the Power need for Gemspanners (or at least Diamond). Tools shouldn’t break completely anymore, but they shouldn’t be usable after durab is down to 0. Then we just need a Repairtable to Repair tools with their corrosponding Metal or Gem and baaaam. Everything is fine again. Ohh yeah and maybe recycleable Sacks (But don’t really needed with changes in drop or recipe)