The new lighting system: my dark view

I haven’t played Boundless for several months but I was notified of this topic when @Kirinvar quoted my old topic about Improving Graphics Rendering. So I decided to boot up Boundless again today and have a look for myself.

After wandering around for about an hour in a variety of locations, I must say that I think the new lighting is WAAAAAAAAAY better than it was last time I played.

@CrimDeity - looking at your comparison screenshot, I honestly prefer the darker screenshot from after the update. The screenshot from before is actually a pretty good example of what was wrong with the previous lighting system. The bluish environment map was adding far too much shininess and light into that scene.

When looking at that screenshot, you have to ask yourself: Where is that bluish lighting supposed to be coming from? Why are some of the surfaces so incredibly shiny? Just look at those Refined Metamorphic stones at the top of the screenshot. They look ridiculous. They look like they’re made of ice and they appear to be reflecting light from an invisible source behind the wall.

Sorry for disagreeing but I think the devs have made great improvements to the lighting and you should see this as an opportunity to have some fun building some new lighting features into your build.

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