I’m going to try and say this again since some people stubbornly think I want the entire lighting system rolled back.
This is not the case.
I do not want dark color blocks to have random metallic shine on them, or a waxy effect, or look blue like they did before. Even I was baffled by that.
The is issue is with how dark, dark blocks are indeed.
The dev(s) keep talking about wanting realistic lighting, that’s fine.
Here’s an example:
I have my walls painted black in my irl room for example. When I turn a light on, the room lights up, I can see. I can see the texture of my wall. (The wall isn’t completely smooth.)
When I turn on a small lamp which is right next to a wall, it doesn’t quite light up the whole room, no, but I can see a radius of light around that lamp, which reflects off the wall, leaving a bit of a “light circle” against the wall, and that corner of the wall is lit up. I can see the texture of the wall.
Black when applied irl, does not eat all light. Turning on a light in room with no sunlight entering, painted completely black, will light up depending on how strong the light is, you can see the shape of the room and the wall textures and objects in that room.
The devs insist that dark blocks should ignore all light an all builds that are indoors (and outdoors for that matter) should be pitch black to the point of not being able to differentiate block types.
Why have black mosaic, marble, and all the rock types and their refined versions? Why have black wood?
In this case, why not remove all black block types then and just have a single solid block representing black which could be used as a decoration then? But it won’t reflect any light, so you better just use like one or two in an entire build.
It’s not unreasonable to ask that we can see what texture/type of block it is when a dark block is exposed to light.
Have the people defending this (including the dev) think this is reasonable? I’m using somebody else’s picture/example for this:
Before update:
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After update:
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This is just one example here. The person who made this used their creativity to create an effect and a mood in the old system.
How is the after picture acceptable? Why should he have to redo his whole build and ignore his original intention? Or open a hole facing the sun instead of having a roof?
There’s plenty of other examples using torches, something meant to light up an area, and you still can’t see anything.
Dark blocks in Boundless should react to light like any other block in the game. Tone it down, sure, but don’t cause it to ignore light to the point that there’s no point in having a variety of dark blocks to begin with.
How else can I say this?
And this isn’t just about how black blocks are being treated.
Everything in general is still very dark and light giving objects aren’t doing their jobs.
Keep all black block types solid black, that’s fine, that was the goal, but a room filled with torches should light up a room that uses dark blocks. Carrying a torch/glowing object should light up your way.
I shouldn’t have to add 100+ torches to a small dark room just to be able to see texture.
I will also say again, if it’s technically feasible, why not have a tool that transforms the dark blocks into the shinier metallic/waxy blocks if we so wanted so they can reflect light better? It’s being proposed for gleam, why not normal blocks too? If that’s what we want to use?