Thank you. Perhaps, although I really have no ideas off the top of my head. I struggle sometimes with coming up with big things to build that are feasible with only a so-so amount of plots, so I would probably rather simply re-use all of these chests than have to craft them all again.
Also, WOW! Thank you for reminding me about reclaim. I probably would have just done it all by hand… geez you saved me time.
Absolutely! Thanks for the tip. I definitely plan to do it this way.
I wonder if there’s a technical advancement that can come one day allowing a larger limit. I really would love to get redstone like technology but I know the complex block limit is a big factor in why they haven’t done something like that
I agree entirely! Hopefully one day they’ll have the game optimized so well that there would be no sort of limit. I’m hoping that isn’t wishful thinking.
Easy way to double check where the chunks are when on ps4 is after checking @AeneaGames way as @Soju-VB kindly mentioned is just asking on the forum, discord or in game if a pc player (ps4 “calculators” to😉) To come and check if you did it right.
All you need to do is ask and someone will come .
That said, if i counted correctly i counted 16 chests. Guessing that is the same for every wall.
If between the chests is exactly a 2x2 plot space the problem may not be helped when splitting up. Not an expert but if im right your walls should already be divided over chunks (depending on if plotted on chuck [staircase] or not).
Just mentioning this as the out come sill stay the same then. 25% stays 25% if you move it from center of 4 chunks to 1 in the middle and 4 chunks on either side.
Maybe u wont have to build it horizontally. all u need to do i to place ur building center point exactly at crossing section of 4 chunk parts. this will literally divide ur mesh limit in 4 parts. each part will be capable of holding its full mesh limit. so u get 4x the mesh limit in total
No. The TRUEST Evil is the world shattering lag to comes from NOT having the complex block limit.
I was there… I remember the day when the devs sealed the beast away… the sacrifice we all made to insure the safety and stability of future worlds… for the Greater Good!
Perhaps some day the devs will be able to increase the limits that keep the lag subdued… but I pray that the limit is never broken, least entire worlds fall victim to it’s torment.