Universal Forge Ingredient Apocalypse

I have supplies what is needed?

Ultimately the real issue is a dependence that has been created for forged tools. It seems that no one is willing to do anything without a forged too in hand, even if that is just a forged grapple. On top of that are the repeated recommendations on what pie or brew to use with your forged tool to maximize efficiency. Can’t blame players when the developers have made an aoe forged tool at least 900% better than an unforced tool.

Bring back the unforced aoe tools from EA and I think you will see the forged tools become more of a specialty item for use on exo planets and lower the demand for some of the rare resources.

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There are a lot of factors involved in where we are today. In release, everyone was talking about the footfall issues to even generate coin. The time of generating coin is quite over. There are plenty of players just pumping coin into the economy now. You can legitimately make a living!

There are billions of coin sitting in people’s inventory all over the place. But i think the items vs having coin ordeal has flipped. The item is now the new essential and that probably will not change until the economy and markets actually start leveling out when the demand is finally met with the supply. Not to mention, every single planet has it’s own market. Our social structures within the game also create an impact on our economy, lord knows we all dont get a long. So it could take freaking forever for the economy to eventually level out. Which I don’t believe it ever has. Frankly I dont see it ever doing that, thisbwill be a consistent thing. People and organizations will just adapt to the new constraints.

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You can’t fuel portals with coins. Until they change that, at least one item will always be preferred to coins as there is never to much Oort. Oort and coins should be merged.

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Yep pretty much. Oort is just the casino chips you use to cash in later in my world lol

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I know they’re hard to find, but if you can, VERY worth it, love my Switch and AC so much! :grin: Something about the Switch really recaptures the feeling I had with games as a kid and teen, been loading it up with more than I thought I would. That would be so cool to have AC on PC too - although they are different in many ways, I think people who like Boundless will like it too, both relaxing escapes that encourage creativity.

Got an AC thread in OT for any playing who want to chat about it! - Animal Crossing fans?

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We start a forgers union?

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I know a few who have bought it. I dont think it’s ready yet from what they were saying.

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Sounds like a monopoly. Monopolies are bad…oh wait, that’s how I made literally millions of coins lol.

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I just wish there were more hunt-related activities in game. Dungeons, strikes, quests, missions, low intensity raids…

More ways to interact meaningfully and take jobs. As mentioned earlier, you can do something useful or you can throw dirt in a chrysominter… both are valid strategies but I dream of the game having more layers of interaction to help yourself and others.

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Nothing was meant at all to be a personal attack. People take breaks… if you scroll back in the thread, there are several who mention waiting on you, specifically… this was in zero way intended to sound like an attack, so please don’t take it that way.

That being said, you and others have made an effort to sell the forging mats super cheap. Much less than they should sell for… that’s why even at a 100% profit margin, they fly off the shelves. When thing fly off shelves, people cannot handle the supply/demand.

Anyway, it’s fine you don’t agree with my perception, we all have different lenses we see Things through.

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Have not been many forge stores stocked at a consistent basis in awhile. We could use some new stores * hint*

I miss the good old days. If I had 10 people or so on a hunt and my bow would break. id stop the hunt take bow orders and come back with free bows for everyone.

Cant we allllll just get aloooong.

Besevrona im coming hoooome!

With the current market people only stock when they need coin. Not much to do or spend coin on. I personally go weeks without forging or doing anything. Run out of money? A 1 hour mining run gets 100k back in my pockets and I hang out another week or two.

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Not unless meteors drop the price of oort in coin

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This is confusing do prices need to be cheap or not?

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I would like the devs to make a “job board” that individuals can under take. Meaning a player can make a job board on their plots and people can pick it up and then deliver the completed items
But that competes with request baskets. So I dont know what that would look like.

I think job boards could reward exp and coin too, on top of what the player gives as compensation for doing the player made mission. So it’s more like a mission.

So not the daily missions in the menus I mean. But player made missions. Whether that’s kill x amount of road runners. Or deliver 10 hopper cores. Etc, to a player job board.

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So are you suggesting I could give my xp to another player? I am not sure this is a good idea as it could be used as an exploit to transfer xp between alts and a main character.

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No, not your exp. So not player to player transfer of exp. @Kal-El

I’m talking the player picks an item or stack of items to reward, or coin.

Then like the menu missions. Players are rewarded exp and coin based on the difficulty.

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There are dozens upon dozens more forgers than just those few who were hoping for me to restock. Thinking a significant portion of the forgers literally stop forging waiting for me is delusional.

In what world is a 100% profit margin, cheap? No matter supply and demand, 100% profit margin is never ever cheap. I buy ALL my ingredients. Meaning if i’m selling an ingredient for 100, it has only cost me 50 to make. Meaning any forger can go out and buy those same materials for 50 and create them themselves. I haven’t gathered since i started my shop. So my shop is pretty much just a flipper shop with extra steps. In fact, the fact that people would be willing to buy this stuff for even more money, only reinforces the fact that prices are driven by scarcity. Nothing else.

It’s just very simple basic supply and demand. There are no “different lenses”. There’s only supply and demand at work here.

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Who is to decide what the difficulty is? The developers? I am not sure it is a good use of their time to be examining job boards to decide how much xp and/or coin every player made mission is worth. Plus I can already hear the complaints. . . “but my mission required gathering on a t4 planet so it should get twice the xp than the mission Player3 created”. I can understand where a board might be useful, but I do not think it should include anything as payment that the person asking for the mission to be done does not donate.

Okie dokie. Just a thought. I’m not sure how to solve for those concerns.

It’s a take back to “my life as a king” on the Wii

Used to love the mission board idea