We start a forgers union?
I know a few who have bought it. I dont think it’s ready yet from what they were saying.
Sounds like a monopoly. Monopolies are bad…oh wait, that’s how I made literally millions of coins lol.
I just wish there were more hunt-related activities in game. Dungeons, strikes, quests, missions, low intensity raids…
More ways to interact meaningfully and take jobs. As mentioned earlier, you can do something useful or you can throw dirt in a chrysominter… both are valid strategies but I dream of the game having more layers of interaction to help yourself and others.
Nothing was meant at all to be a personal attack. People take breaks… if you scroll back in the thread, there are several who mention waiting on you, specifically… this was in zero way intended to sound like an attack, so please don’t take it that way.
That being said, you and others have made an effort to sell the forging mats super cheap. Much less than they should sell for… that’s why even at a 100% profit margin, they fly off the shelves. When thing fly off shelves, people cannot handle the supply/demand.
Anyway, it’s fine you don’t agree with my perception, we all have different lenses we see Things through.
Have not been many forge stores stocked at a consistent basis in awhile. We could use some new stores * hint*
I miss the good old days. If I had 10 people or so on a hunt and my bow would break. id stop the hunt take bow orders and come back with free bows for everyone.
Cant we allllll just get aloooong.
Besevrona im coming hoooome!
With the current market people only stock when they need coin. Not much to do or spend coin on. I personally go weeks without forging or doing anything. Run out of money? A 1 hour mining run gets 100k back in my pockets and I hang out another week or two.
Not unless meteors drop the price of oort in coin
This is confusing do prices need to be cheap or not?
I would like the devs to make a “job board” that individuals can under take. Meaning a player can make a job board on their plots and people can pick it up and then deliver the completed items
But that competes with request baskets. So I dont know what that would look like.
I think job boards could reward exp and coin too, on top of what the player gives as compensation for doing the player made mission. So it’s more like a mission.
So not the daily missions in the menus I mean. But player made missions. Whether that’s kill x amount of road runners. Or deliver 10 hopper cores. Etc, to a player job board.
So are you suggesting I could give my xp to another player? I am not sure this is a good idea as it could be used as an exploit to transfer xp between alts and a main character.
No, not your exp. So not player to player transfer of exp. @Kal-El
I’m talking the player picks an item or stack of items to reward, or coin.
Then like the menu missions. Players are rewarded exp and coin based on the difficulty.
There are dozens upon dozens more forgers than just those few who were hoping for me to restock. Thinking a significant portion of the forgers literally stop forging waiting for me is delusional.
In what world is a 100% profit margin, cheap? No matter supply and demand, 100% profit margin is never ever cheap. I buy ALL my ingredients. Meaning if i’m selling an ingredient for 100, it has only cost me 50 to make. Meaning any forger can go out and buy those same materials for 50 and create them themselves. I haven’t gathered since i started my shop. So my shop is pretty much just a flipper shop with extra steps. In fact, the fact that people would be willing to buy this stuff for even more money, only reinforces the fact that prices are driven by scarcity. Nothing else.
It’s just very simple basic supply and demand. There are no “different lenses”. There’s only supply and demand at work here.
Who is to decide what the difficulty is? The developers? I am not sure it is a good use of their time to be examining job boards to decide how much xp and/or coin every player made mission is worth. Plus I can already hear the complaints. . . “but my mission required gathering on a t4 planet so it should get twice the xp than the mission Player3 created”. I can understand where a board might be useful, but I do not think it should include anything as payment that the person asking for the mission to be done does not donate.
Okie dokie. Just a thought. I’m not sure how to solve for those concerns.
It’s a take back to “my life as a king” on the Wii
Used to love the mission board idea
If players want to create a mission board, where they decide what the reward is for completion then I am not sure where that is a problem. As long as the completion criteria is easily quantifiable then it would work. But it has to be quantifiable. So much of a specific resource delivered by a specific time. They also need to be able to specify the specific color when applicable. This way there is no disagreement if it was done or not. Either the items were delivered on time or they were not. No partial fills, no running late.
I got my less than sign turned around! They shouldn’t be less than 5c. … It implying they shouldn’t be even close to that low…
And again, @Sujimichi88 nothing was meant to be an attack on you, though you are clearly taking it that way. I am not delusional as you put it, and I have not attacked you, so can we keep the name calling out of this?
There ARE different perspectives… and I’m not throwing “my opinion” out there without any understanding of the subject. You can agree or disagree…
After reading the thread I think there are several factors at work… but the main one is the supply vs the demand due to more people forging with a mat intensive process, which has increased the demand, but not the supply. Add to the pile, undercutting prices (on both mats and the final product… and a go to shop or two that have not been super reliable lately… I’m including myself in this as I’ve been busy with moving my shops so Forging Matters has not been stocked as much as I like.) When go-to shops start running low in stock things get crazy… Take speed brews for example…
You can also change your strategies. I use to see forgers that offered discounts for players that provided their own mats. I haven’t seen that for awhile.
I do everything for myself and I haven’t had issues gathering the things I need to craft and forge my items. It takes me alittle longer to gather some items but I can still get what I need.
Yep, understand where you are coming from. It would just be easier to manage if it was a system.
It could be a system, but there are a lot of areas where design decisions have to be made. Do you have players create a machine that gives them access to the mission board and from there they can either create a mission or select one they want to complete? Once the mission is complete where do players go to deliver the materials and pick up payment? Do they use the same machine?
Is this via a totally different method and there are physical mission boards located someplace so even players that do not have the ability to craft a machine can use it? Do you place it in the Sanctum? Do you deliver materials and get payment also through the sanctum?
Like I said, I think it is possible, but there is a lot of design that has to go into it.
I haven’t had any follow-up discussions on this because they’ve been focused on more priority systems. But, I still plan to get them to look at a system like this and implement it. I think it is the better “economy” model than we have right now… or at least a good augment to it: