These are just a few ideas.
What I suggest is:
1 - Lava/water shouldn’t be allowed to enter another players plot space.
2 - Lava/water doesn’t travel far, horizontally, and should be named by the player who placed it so that if there is an intentional hazard, the player can be reported, Lava/water placement inspected by a GM, penalized, eg: All lava/water in the players possession gets removed from land and inventory, and player cannot use water and lava for 1 week.
I know there are some complications in this like:
-If a player wants lava to run down a mountainside that has claimed plots at the bottom, then maybe there can be a craft-able “lava/water” barrier to stop the movement?
-If a player places a plot inside another players lava stream which will make them seem guilty.
-Having a GM check and penalize a TON of people a day would be a lot of work.
Some other ideas:
- Have a limit to how far lava can travel on a horizontal scale of unclaimed space.
- Have a free item that players can craft to move Water/Lava away from their own plots to a maximum aoe: eg 20 blocks. Then lava/water can never enter that space until removed by the plot owner. (I particularly like this idea).
I’ll come up with a few more days as I ponder on it. I hope some of these ideas help.
I really like the Griefing Report player idea because at the end of the day, it’s a player intentionally ruining another players gameplay, like in MMO’s “Coining”.
AND sometimes a player likes the way larva flows from another players plot near theirs and does not WANT to report, but build around it to their liking.
Coining is when a bot is created to farm in-game coin and sold to players for real money. They normally spam the all-chat so that players click on the links to send money. The spamming player can then be reported because it is not part of the game and its natural mechanics. The GM’s check the complaint and penalize however necessary.
Thank you all for reading I hope it helped !