Ichor oort shards
Wow I missed these, do they last longer? I have a bit of ichor I was savingā¦
I would actually vote against more oort, in stead have less of them drop. We have to many hubs and portals became to normal. Those should be special, something to really achieve - alone or in a group. It would be great if there would be a feature that allowed other to supply oort to the portals as well so running portals becomes more a community effort.
Could you clarify what you mean? Are you suggesting to knock out the little guilds by making the portals too expensive to maintain (less oort = higher prices) so they have to join the big guilds and contribute there?
Well, in my opnintion it would be great if you need a group of people to run a portal. Now I see many 1x2 portals that just go a few blocks ahead (or up) and many portals going to the same planet. I think portals should be less common, something special. Especially portals going to different planets.
A (cross planet) portal should be something to be run by multiple people, which could be you and your friends, guilds wit their guildmembers, or just random other players passing by and donating to keep the portal running. Everyone can contribute by adding portal fuel to extend the portal. See it as a social effort to keep the portal going. Not something to drive people towards (big) guilds, portals are for everyone and not guild restricted.
Yes, Oort Amalgam is what it is called, it does last longer than shards, but consumes more āpotential fuelā than if you used shards. I donāt remember the exact numbers but say it lasts 50% longer per amalgam over shards for the same number, but it uses like 60% more oort to make, so it will fuel a portal longer yes, but if you could just play more often and fuel with shards you would save resources.
Thatās probably why I forgot about it, I prefer the economical use of oort.
I made it once, a long time ago and a quarter stack of it (somewhere around 200-250 max) fueled a 1x2 for 5 weeks
You can make 200 OA with 144 ichor and 648 shards
648 shards is 2.595 mass crafts of 18 rough oort-, so about 46 rough oort worth of shards
If 200 OA fuels the portal for the same length as a full stack of 900 OS (5 weeks, 2 days), you only really save 252 shards, and lose 144 ichor
Iām making two batches as we speak to get an accurate number for that
so the planets that only have two or three active players, who are already working together, would do what if oortstones are priced out of reach?
Ok update in a new comment, since I canāt edit the previous one nowā¦
200 oort amalgam only lasts 3 weeks, 4 days in a 1x2
The same as 600 oort shards (2/3rds of a ss)
But, for 648 shards and 144 ichor you get 600 shards worth of fuel time and 700 more slots in the superstack for fuel
To me, itās regularly collecting that amount of ichor that is the issue (current BUTT price is over 1500 per)- T7 hunts can be a massive pain and you donāt get much per hunt
I believe the 144 ichor that I had took me 3 or 4 T7 group hunts to collect
Some kind of increase to duration would be nice, but I also kind of agree with @NL-Tim that portals should be more rare
It reduces so much of the stress/grind to only have a local portal to a planetary hub
Not only because you donāt have to focus on oort collection- but also because it puts you back into exploration mode
I primarily travel via portal conduits
Itās so much easier to manage a locations list than even a single portal, and if you donāt want to pay $$ for travel you only have to portal yourself to one of the lovely networks
Oh thanks for this info, Iāve been saving up Ickor trying to make that good stuff. But now I see itās really not worth the hassle. Gonna stick to the regular oort shards till they make compact oort ![]()
Same. I was saving the Ichor and finally made the good stuff. Not even close to the effort. The extra time you get is not even close to a fair trade. Having an option is nice though. I kept some made fuel for portals just in case. Not using it though. It is emergency only. Has to be a heck of an emergency. lol.
I see what youāre saying. Lofty ideas. But some glaring flaws.
You want to make it less grindy. The problem is that itāll be more grindy. If less drops, then itāll drive the price up.
Basic economics. Supply and demand. When the supply is higher than the demand, the price goes down. When the demand is higher than the supply, the price goes up.
You want to limit the supply even further so that the price will go up, making it a rare item.
The problem is that the bigger guilds will have to make some hard choices on their hubs, or get out and grind more.
The smaller guilds will get frustrated and either join the bigger guildsā¦or quit.
Is that what you want? To make people quit and further diminish the player base?
I donāt think people are going to treat it like a social event. If you make it rare, people are going to hoard the oort to themselves. They will isolate themselves on their main planets and player interactions would be greatly reduced. Making it difficult to get anywhere isnāt going to make people more social, it will make them less so.
I was at work but I see it got well explained/explored.
The notion that people would work harder /. pay more for longer lasting fuel didnāt really pan out with that sort of ratio. The compact oort was basically going to give the same amount of fueling time per rough oort. It costs some XP but it would give a LOT more portal time.
Iād quite like being able to farm creatures e.g. breeding roadrunners that lay oortstones periodically. Would be a potentially fun alternative to meteors.
That would be an interesting alternative to meteorite hunts as a source, probably would take a fair bit of dev work to build into the game but as a future feature āranchingā would be a fun system i think.
There were plans to allow you to pretty much farm everything in some way or another. But those clearly are goneā¦
I also did a lot of talking about mining Oort but the big challenge with that was balance and how to ensure low level characters had access to Oort. Remember they had views that each play should be able to at least run 1 1x2 portal. Everything else was to be team work or economy, etc. Clearly some of that was different in how the game works now⦠I was making progress on Oort farming but oh wellā¦
Knee-jerk reply to add opinion - If Oort is easy to get, everyone logs on and gets what they want easy without needing to sell any items, they donāt need to work together, and after you get your initial little high off of the extra oort - youāre even MORE bored than before and there is EVEN LESS reason to join a hunt or try to meet / play with others. No hunts means no need for PVE gear, less value of those forged items - less availability⦠Thatās how I see it. OP is being incredibly short sighted suggesting to gut the game a bit for everyone. Bad idea imo homie.
blurt over
I tried to get on the test server to see the rates of the compact oort, but it seems to be downā¦