There is another thread which went on very well regarding this. I mean, there are a few, but at least one where some people took james’ suggestions and we got down to the nitty gritty of why this is harder than it seems, including the fact that he asks how it should work and a bunch of people are like “duh, like this …” and then describe different things.
This is a technical issue, as well. The reason the closed storages can hold so much is because we don’t have to load the items in them, to go near them.
They changed the way the closed storage works because accidentally breaking a large chest of blocks is enough to lag people out so bad the game crashes. If they’re in the chest they don’t have to render, but still you would be reading every chest that you came within a small radius of - for this feature to perform quickly, the lag would be phenomenal in a large storage area.
They could make it so that when you look at it for a moment, it starts to load - say like a portal. It can’t be TOO fast or you would never be able to run around a storage room. Say, maybe a 1 - 2 second hover. Then it reads the chest, then it creates the preview window.
This isn’t going to be a lot faster than just clicking the chest open, tbh.
Same thing I think this could be millions of blocks/items. The load time for the “able to craft” filter could be insane.
EDIT: OK I did some digging on this since I got called out for posting comments like “yeah we already talked about this” recently. Sadly as usual, it’s hard to find the relevant info around here.
“Smarter Stacks” sounded familiar but it was a sort of a release buzzword, and most of the info there seems to regard interactions with shop equipment, mixing and sorting of salable items.
If the conversation I’m recalling is buried inthose discussions, hmm good luck finding that I guess.
Some good advice on working with the updates shortly after release, here:
Also here’s Luca having a go:
Lots of good ideas there, and some other links as well on the topic.
Mostly all good ideas, and trying any of them would be nice. At least regarding the sorting stuff.
Move all and CRAFT ALL buttons are no-brainers, right? Guys??
Has anybody prodded @monty1 on the topic of incremental improvement vs. monolithic updates, yet?
EDIT 2: And you can apparently store up to 18,432,000 items in a single plot with large chests