There’s slabs of ancient corruption withint the lava, and from what I can gather, it’s enough to reduce my Crop yield to 0%!
I get that ancient corruption reduces the yield, but this right here is asinine.
Some of my crops have maxed out crop yield and some don’t.
So the ones I don’t must not have met all the conditions.
The only thing that would change is what is within its ‘near’ boundary, but without knowing what that boundary is specifically, I’m at a loss as to what to change to improve it!
Messed around with it a bit, seems to be like this:
Green is the crop, purple is “near”. It also seems that the block the crop itself is on does not add towards the “near” count.
All of the seed yield bonuses have a very strong negative effect on produce yield, for combustion it’s +5% seed and -40% produce for each ancient corruption block.
Anything larger than 100% isn’t meant to be a produce field, it’s an alternative way of getting more seeds without leaving your home. After you have the required seeds to do a full field you can decrease the seed yield and get produce too.
I like this balance actually, it keeps gathering relevant while giving a dedicated farmer the option to stay at the farm. For combustion fraction the viable options are
90% seeds / 160% produce
100% seeds / 80% produce
105% seeds / 40% produce
110% seeds / 0% produce
The skill gives you 20% more produce so 100/100 is achievable. But this is getting a bit off topic.
Pfiffel’s answer here is correct, it’s a 3 block range, can’t move diagonally.
Ok, so the bonus is additive, then?
Like, green squares are crops, blue squares are water. The crop planted on the left-most block will only get the bonus of 1 block of water, while the right-most green block will get the bonus of 3 blocks of water.
While checking my farm, I’m sure I’ve noticed that in the values on mouse-over.
Well, hope someone compiles some kind of guide of the most optimized farming setups.
Figuring all of this stuff myself will give me a headache, won’t allow me to make something optimized with my favorite style of building, and won’t be any fun for me.
It’s possible for some crops, just not combustion. For wheat, you can get 120% / 110%.
I wanted to go for seeds as well but ended up skipping the corruption altogether and am getting 160% / 90% which isn’t too bad considering the kernels are pretty plentiful on planets. Gotta say, I’m enjoying the building/puzzle aspect paired with more reasons to go spelunking.
Hey @Stretchious I have a doubt, and I thought maybe you’d have the answer. The near-bonus is additive, but is there a cap on it?
Like, does one crop can only take 3 near-bonus of the same type at once or something? Like, earthyam crop can only benefit from a maximum of 3 blocks of nearby water?
Otherwise, I’m afraid of the size my farm would take. I’d have more water with other ‘neat-bonus’ things that actual crops.