What did you do in Boundless today?

So in-between doing 2 hunts today I decided to do a little building on my big project. Here is my progress:

Really got into the grove. Problem is I’m running low on Deep Red Mosaic so I need to find some Deep Red Stone, Gravel or Goo to try continue it.

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After the Hub was moved at Dragon’s lair we had some empty space in the city center. Think the replacement was a good build =)

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Love it, I made a text based game called dragons lair haha

I built a gatehouse…

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Wandering around Raxxa I came across The Guardian for the Landers guild I used to be a part of.
This is the only bit of that community build that is left
And one of my very favorite builders.
Sad to see it sitting alone.
Very happy that it now appears to be part of the Raxxian Sanctuary

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Landscaping and decorating the Barbie Dream House :princess:

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worked some on a factory style building

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I pulled everything out of reclaim again recently and am very slowly getting setup again. I finished moving tools to my new tool storage, and worked on building more of my resources storage. I’m a very slow builder, but I love storage. Here are some examples down below!

I have an above section purely for the visual satisfaction. The below section through the trapdoor is an overflow storage, in another chunk. I plan to do this for all my storage, including my block/color storage coming soon. Knowing about chunks and being able to use the debug menu to plan it out is awesome!

I also downloaded ReShade today, and WOW, it makes an awesome difference! Everything is brighter and more vivid. Feels like switching to an IPS panel all over again.

EDIT: Learned that chunks aren’t 2X2X2 plots, but only 2X2 plots from altitude 0 to 255. That completely screws me for storage plans.

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Perfect house!! :heart_eyes: :+1:

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INSPIRED! :heart_eyes:

I’ll small sentence you, grammar checker!

today I spawned a soveriegn but no good so gonna try another.
also maybe another after that.
tweaking the biomes can get a bit addictive :sweat_smile:

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Tried the local universe for the first time ever.

Omg - no shops, no forgers to buy from :rofl: reminds me of first weeks after the launch, before large guilds pushed the progression fast and everyone had to pretty much grind the way through wood, stone, metal tools.
No grapple is pain too! So many things I take for granted on daily basis are missing and nowhere to get when you play locally. :astonished:

It’s been fun few hours and good refresher of how the game looks without community.

SCREENSHOTS
:arrow_down::arrow_down::arrow_down:
First atlas to show my early discoveries (notice the biome info!):

I got meself a vivid green toon (and called him Vivgreen lol):

Got to first basic set of crafting stations:

My first home, a little hut with a nice view behind:

Funny moment - rain over my head and snowing in front of me:

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You can set yourself as admin and the use the “give” menu if you want to. But playing from scratch can be enjoyable.

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Didn’t know that. But not for me. Prefer the grinding experience.

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I hear you on that. I love the current testing environment. What setup did you go with?

Myself:

Peaceful T1 planet to start with small size
Three 364 chunk (64 region planets) mixed tiers 1 blink sec away

I found out the hard way of what happens to you when you hit level 6…mobs become hostile if not on a tranquil world lol Its a nice way to play with a small group of friends but don’t see it as a main way to attract new players as it stands. I could be wrong though.

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I used default setup.

It was the first thing I noticed about the multitier world. That you cross borders without knowing and move from safe to completely unsafe biome where you stand no chance. I suppose that info on the atlas is there to help but you won’t always notice danger zone in time.

And indeed. Looks to me that this way of playing can only be really attractive if you get a large enough group. And a pro forger is a must. If you don’t like forging you are in for a long single-hit mining sessions lol. Won’t even mention regen or other useful forges like transform or lattice. Playing on your own when you don’t like to use the forge takes away a lot of cool aspects of the game.

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I think I recall James saying they had something to help with seeing biome transitions better, but I don’t know if it was more than just a tutorial.

DOWN WITH FORGING!
FORGING REVAMP FOR 250
RNG IS BUNK
FORGING REVAMP FOR 250

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yes, which makes sense in the multi-biome setup, where you can move from friendly spitters to t3 hoppers and cuttles; in normal public worlds knowing we move between biomes is not that important;
basically we don’t even need atlas info to see biome transition as it happens in front of our eyes (a bit of experience required, but it’s quite easy to notice when biome change around); but the sudden change of safety and resources within one planet makes that info relevant

it’s worth noting the info does stress the tier of the biome, which is most crucial bit as it tells you what to expect (unless you are a completely new player, then the lacking tutorial shows again as you won’t know what the terms like “temperate” or “rugged” mean without learning through pain first);
also type of resources is pointed out with lush/coal/metal info for the biome - and again, the tutorial doesn’t prepare for that terminology…

I don’t think this is the right thread for this, but…

Does Minecraft, Ark, Valheim, etc tell you what resources are in each biome? No, you either explore to figure it out, or you go online and look it up.

I’m not saying this is the way to do it, but it is a common way to do it.

Got murdered by cuttletrunks on that mountain over there? Just like, come back later. As long as people know biomes have very different stuff, it should be fine for people who like that kind of exploration.

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It could at least teach that temperate/rugged part is description of safety and lush/metal part is description of resources.

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