Help out the devs. Help out the community. What is your long-term, best ideal for Boundless in its polished near-complete state? What does that look like?
Here it is for me:
1.) There are daily hunts of many different competing guilds where they track clues all over the universe to hunt down Titans and other god-creatures that take a massively cooperative effort to destroy. The prize loot is rare and/or cosmetic, exclusive items go to the guild treasure and there is always a rare drop with over-forged stats. The guilds compete on a monthly basis for bragging rights and coin (based on damage done and healing during the encounters) and there is a ranked list posted in the menu that everyone can see.
2.) Over-leveling your character gives skillpoints that can go into the ability to “over-forge” and create some very unique forged items and stats. You can also over-level points into your base stats. There will be some very OP veteran characters running around.
3.) Travel can be done through your own personally crafted flying machine. These are completely customizable based on the blocks you use; the engine to power it takes an almost guild-level effort to assemble. These machines can dock and go into your inventory so that you can take them to other planets. Others can ride on them and you can use them for some limited battle situations (maybe planet-raids.)
4.) Planet raids happen once or twice a month against an almost unbeatable foe (above a titan) and will basically take the population of the planet to complete the event. The loot gives components to beef up your flying machines.
5.) The population limit for players on a planet at once is more like 2000 people.
6.) Building is so well established that all the starting planets look about as civilized as Earth. There are “highway” blocks which allow motorized transportation to travel on them, or perhaps “highway” blocks just increase movement speed greatly while on them so that getting between towns does not have to be done through portals. These are the only blocks that give footfall in the game, which is done to promote travel between towns and hubs. The mechanic of moving swiftly or only in a motorized vehicle while on these highway blocks will discourage builders from placing them in their shops.
7.) Exploration is rewarded as much or more than any other aspect of the game.
9.) There are place-able/craftable NPC’s which serve basic functions and dialogue.
10.) Exoplanets are very infrequent but stay longer and regenerate resources more regularly. This is so that the players are not desensitized to content so quickly and become saturated with “newness.” This helps the longevity of play-ability.
11.) There are quest-giving NPC’s which reward unique and difficult-to-obtain titles. You must craft them first with rare materials and then once you place them, the quest is unique to the region you spawn them in. This is a 1x use NPC/item. Perhaps these “npc blocks” drop during the titan or planet raid events.
12.) Crafting is way more streamlined and simplistic but even more rewarding due to the uniqueness of individual items based on the skills of the player.
13.) The skill-tree is more individualized and looks like the tree from Atlas or Ark where it is literally a branching tree. Like this: https://gamepedia.cursecdn.com/atlas_gamepedia_en/thumb/3/34/Skill_Menu_-Example.png/1200px-Skill_Menu-_Example.png
14.) There is a blueprinting system where builds can be carbon copied and sold or replicated where a semi-transparent overlay can be toggled through the grid-view mode.
15.) I am at work so this spot is reserved for some of my other thoughts. I did all the above on the fly. Please don’t tear apart my personal idea of the best future. I am providing a format here for you to feel open to share what would be your best future. Thank you.