none of the solutions listed here in the poll, seem reasonable in the sense of people finding ways to abuse the system, actively and/or passively (Passive abuse = It Promotes laziness), and the amount of extra „Cost“ it is going to place on the devs for some of the systems, and the royal mess it can make.
the coin value solution is the closest thing to a reasonable solution that is listed, however it i feel is not good enough, I am sure there are many players who don’t really care about coin and just want their stuff, Builds can have sentimental value, and the effort put in to the build is also worth something to players, and having to start over, even with a pocket book with a modest amount of coin in it, can still be quite daunting or an unacceptable trade to some players.
I think the main thing that needs to happen, is better education and awareness of the situation, I feel the NPE doesn’t really drive how important refueling is and the the full risks involved with the situation.
Next, I feel the warning signs for low fuel need to become much more obnoxious, there are many many UI elements that can be added in to do this, as well as in game effects that happen when you are in a plot that is low fuel.
Lastly, We are at the point where I feel like the rate of fuel burn needs to be slowed down, The population of the game is modestly low. There are many worlds, there is a lot of space. We are not at risk of running out of space any time soon. Therefore I think all fuel values should be doubled at the least, I think the shortest lasting fuel is 4 weeks? that would become 8 weeks, and I think the longest lasting fuel is 16 weeks? That would become 32 weeks. I understand this might cause some people to complain that this is would devalue gleam club a bit, but if this is a problem that is going to shove the player base to extremely low levels, then it might need to be done, and the devs will need to find some other way to place value on gleam club so people will buy it.