You’re saying this as if nobody had thought about it already. There’s a freaking thread made for people to say why they don’t wanna play the game anymore.
And the whole point of the current thread relies on the constatation that the beacon system is too punitive for the player who fails to refuel his beacon. There are lots of negative reviews online about it.
Although, yeah, I see waaaaay more bad reviews based on the whole PS4 deal with Square Enix which added microtransactions. And the devs tend to say “well, we need money”, as if the game didn’t already had an AAA game price. I have to agree with these disgruntled players, that’s a total cash-grab move on Wonderstruck’s part, and the current model is pretty bad.
You can compare it to a game like Creativerse which is free to play, with an in-game store (to which they often add content to make their money) and a 20$ ‘DLC’ equivalent to what the Gleam Club gives you.
Other negative reviews have to do with how the game is too grindy, too hard, too punitive, hasn’t received enough major updates, etc etc. Pretty much what the devs must already know, since, as mentioned above, they made the “What turns you off playing Boundless?”
Put all of these grievances together, and you get the final problem : the game looks dead because too many people leave the game and their empty builds stay there for weeks/months and nobody can do anything about it.
Yeah, so, basically my suggestion : CRAZY IDEA : what if there was no automatic regen on prestigious dead beacons?