So I know, this is going to sound like a crazy dumb idea, but I just thought about that while on the johns, and…
I thought “what if one day I stop playing the game, what will become of everything I did?”
I spent months working on my build, over time, making something nice to see.
There’s no way for me to gift my build to someone who’d still be active, since it has hundreds of plots, that’d be crazy to do it manually.
If the beacon runs out of fuel, one day later, it would all be gone. All the things I collected, all the things I did, as if I never even played there. That’s a terrifying notion.
But what if it didn’t?
I’d be fine with the idea that all my work could become a free-for-all thing where every player can grab whatever they want inside until someone actually comes with a world-regeneration-bomb.
What if the game was like “well, this WAS in a beacon with a certain level of prestige (like Village or Town), so instead of simply removing the beacon, all these plots will turn into something else”.
Maybe we could have a new type of plot.
You know how we have “reserved” plots under or above a beaconed plot, which are the basis for public farms? What if a beacon (above Village rank in prestige) that ran out of fuel became a type of plot called… let’s say “ruins”? The beacon is still there, but unfuelled. These zones stop regenerating automatically, and everyone can take it over, everyone can take the things in its containers, but the sparks are down and the machines don’t work.
People could mine all the blocks, unless someone goes “well, I can afford the number of plots these ruins are made of” and refuels the beacon. If he has enough un-used plots, you can spend them to take over the ruins in one fell swoop and become their new owner.
If someone REALLY wanna take the thing down like “ain’t nobody got time fo’ dat”, well, regen bombs already exist.
Would you be against something like that?
EDIT : as I mentioned somewhere below, it would also only be logical that if the ruins fall below the prestige required to get the ‘ruined’ status (by being plundered), then the beacon disappears and what’s left becomes elligible for world regeneration. Some ruins could be juuuuust above the requirement, making them very easy to remove.
The truth of the matter is that the current system has issues. Many many many players leave the game disgruntled when they loose their stuff, and all people can tell them is “deal with it” or act like Captain Insight.
The only reason why people support the current system is because they don’t want to see abandonned mud houses littering the world. That’s understandable. But the players who lose their things will often leave a negative review on Steam about this, and I’d argue that this is far more concerning for Wonderstruck than having some landmarks left by players here and there, especially if they can be easily removed.