What turns you off playing Boundless?

Wow, I hit level 50 3 times so far, Just started playing about 3 months ago.
& I ran out of skill points & theres still so many skills that I need. I feel a higher level cap is severely needed. As far as you being able to find any gems anywhere other then inside of Cuttletrunks consider yourself lucky, I just got back from mining 64,152 blocks over the course of a week. I didn’t turn up a single gem. Now I am 1500 Cuttletrunk kills in to get the mass craft for each gem.

I would also say I find it a bit off putting how difficult it is to find gems mining, I don’t think it should be easy by any means but its even hard to find Titanium, & Silver. It Seems like Silver is harder to find then Gold in my opinion maybe that’s intentional I’m not sure.
I also have a problem with loot from lv5 Cuttletrunks as well, I’m max luck & maxed out ability bonus as well, & much too often I will kill a Lv5 Cuttle & I will not receive a gem, This is infuriating. It seems almost as if lv4 Cuttles regularly give better drops then then lv5s do but that’s just me.

Also I would really love to see a planet, Maybe Vulpto!? Since it seems like the odd planet out from Munteen, Alturnik & Nasharil. That dosnt have any mobs below lv4, Mainly because they are all annoying once you make it past a certain point you just constantly have to ignore them everywhere you go & its irritating, I would love to see a High lv hunting World only lv 4-6 & I say 6 because I would love to see lv6s on said planet as well.

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Wow, I hit level 50 3 times so far, Just started playing about 3 months ago.
& I ran out of skill points & theres still so many skills that I need. I feel a higher level cap is severely needed.

Having every skill in the game, and generally making one capable of doing everything will possibly negate most incetive to trade with others no ?
Sure you can make alts to do different things, but I’d rather see people specialize into different areas, and trade with others through what is either impossible or more difficult to do when you havent specialised into it, though this might honostly need some looking into.

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I strongly disagree, the name of this game is “Boundless” therefore limiting how many skills a character can obtain would contradict the very title of the game itself.
If one works & earns the experience one should earn the skill points as well.
Another thing is that your argument holds no water because trading will always be a vital part of this game for some & for others not so much.
I run a Super Store & I source everything on my own, no trading needed.
I set up request baskets & people bring me the item I’m requesting, no trading required.
Just because you like trading & feel that’s something you have to do, doesn’t mean everyone else
should feel just as subjected to trading or dependent on trading with others within the game.
Because quite simply it isn’t something anyone has to do in order to be a successful player.

My point being is I need more control points, Ive hit lv50 4 times now.
I can not cleanse anything because I need everything I have.
I had to cleanse important skills just to get other important skills & this is a problem.
More progression is needed.

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That kinda IS trading :stuck_out_tongue: Items for coins.

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ill just do cons you guys now i love the game :smile:

first one is the way mayor is chosen me losing my title after
creating a nice village cause i joined hands with my friend @PharaohNai
to work together and he happend to use more expensive materials
is like making rich people boss (me no like)not meaning pharaonah just in general :smile:(stating again he is my friend lolz)

2 i need a train mecanic
i used to play artound with slides that use portals to slide around the world from station to station but after a update we no longer slide
on flat surface so this is all gone and it was AWESOME
SLIDE BLOCKS should have flat sliding to restore this future

or givez us rails to not copy other games i want MONORAIL SYSTEM

3 beacons can be refueled no problem there but theres a game tactic that exist ive seen it :frowning: that is taking spots just to tag along on peoples builds there should be an activity meter on it looking if it is decently used to activated footfall

4 beacons that are placed fuel for 10weeks but never used
once need a system to flagg them this gameplay should be discuraged it makes our worlds ugly :smile:

5 i need better gui if im playing on tv its stupid that i have to scroll down menu on a huge tv just because i need big fonts to read tekts
make fonts size a option apart from gui scaling please :smile:

6 if you want gems to be hard to find ok
butt scatter them more around mining isnt fun enough to wait untill you find one cluster (i understand there veins but;;;;:wink: or

make gem fragments closeby the gems to track them down thats more exciting stick in an unbreakable wall around it to balance it out lolz

7 MORE TEXTURES (standard build blocks)

8 i would like a less static world by this i mean more animated objects and maybe some buildable animation example spinning cogs
pump animation water weel

maybe we could install blocks that have gif functions
this would be AMAZING

9 FIX CHAT PLEASE but its good sport walking up to my screen all the time hahaha

10 STICK STUFF IN SAND AND MUD as a reward its a bore for moment digging them(had a reply that this is on agenda)

I LOVE THE GAME LOVE THE DEVS
but there will be more cons later :smile:

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Something like this? :wink:

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Yes this definitely needs to be done, maybe we could find Gold in sand and fossils in mud.

Both of these are things that we need more unique block textures and the ability to create moving block parts.

Maybe the Moving parts can be created by a special augment for the totem that can be used to select blocks and then once selected you can edit those blocks and how they move.

OMG this would be awesome to have, we would be able to create proper train stations, we could maybe even make trains to put on them using normal blocks.

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No, That’s called selling. Completely different & its still besides the point. I was saying that as an example. As I said I resource all my own goods. I don’t need to trade with anyone. Putting items up for sell is not trading as in the basic sense of “Trading” that would be selling & that’s different. A trade would be Items for items not items for coin. That’s called a purchase. That’s like saying your trading when you go to Walmart and by groceries. You cannot “Trade” items for coin, that’s impossible.

In my opinion, the game lacks a more developed and healthy economic system. Now the money earned is simply nowhere to spend, there is no mechanic in the game that takes coins out of circulation (payment for the warp does not cope with the task). As a result, prices are constantly growing and selling something is always less profitable than buying, and running the large store is simply pointless. I would suggest adding the opportunity to buy additional skill points for game coins, and the price should increase after each purchase, for example, 200 for the first, 400 for the second, 800 for the third, and so on. This will allow you to withdraw money from the game and make them more in demand, in addition, those who have reached the level cap will continue to develop their characters, thereby clearing the game from surplus coins.
The second point is too much accessibility of all types of resources and recipes. There is no way to get or create something unique that the rest can not do. Gems, unfortunately, do not cope with the task and they are too high-level, it would be good to have at least several kinds of resources unique for each planet that are not found anywhere else (I’m talking about real differences, not just the same resource of a different color :wink: )

this is coming, not sure when, also for soils

Talking gold sinks here, much like many MMO’s in general.
You are right though, I’d hate to see numbers on peoples purses :stuck_out_tongue:

Am I the only one that isn’t super stoked on the last release?
I think I’m gonna put this game down for a bit. I’ve got a few new other games I can play for a while…
the crafting update sounds nice. I might check that out. I hope that things will be addressed like the amount of items required to craft stuff… I’ve been collecting gems for ages and haven’t been able to use a single one yet. and now with the rarity of that and oortstone… so many things I will no longer be able to do.
I am a builder. not a fighter.
My main is only a hunter out of necessity. I would rather build in this beautiful game, not get pissed off because I keep dying (even with the death penalty) for whatever reason and i’m just trying to get a block… then building up alts just so you can get more plots… but they gotta be hunters too, at least while you’re leveling them…
I wanna build! but no I gotta hunt. =\

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I totally agree I wish there was some more love for builders so that we can have a larger variety of things to build, furniture to make, and make it easier for us builders to get what we need, with out being a hunter.

It’s as if Gamers like us need a sort of Guild system in place, so others can Oort-fight and we can get on with building/ crafting…hmm… :thinking: :crazy_face:

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This game its very hard to play for beginners. Should be easier and friendly for those who are starting.
I started playing last week and fell into the middle of nowhere, completely alone and handed over to beasts. When a firecamp is made, it should be able to repel spitters.
It was very difficult to defend myself because it is very difficult to get the first bow … very difficult to get a chest to keep your things …
A few days after I was playing, I realized that I could have gotten help if I had joined a team and if I had moved to a city to buy things.
I noticed that there are many abandoned houses and beacons maybe from beginners like me who have given up on this game.

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We are looking at ways to make this easier for new players but still allow those who want a challenge to pursue it.

Creatures will only attack you if you attack them until you reach level 6. If you played through the tutorial you should be in a position to make a weapon by the time you reach level 6. Did you not follow the tutorial or did you attack creatures before you had a weapon?

Yes I follow the tutorial… but creatures attack even if you don’t attack them. I finally got to do a house but there were always 7 or 6 spitters around to kill my character.
With the bow of wood should be easy to shoot just once or twice to kill a spitter. A spitter has too much life for a beginner who still does not know how to dodge the shots.

So, I just happened to go back in game real quick to have a look around today; and it does feel kinda like a new game now. It felt like I was a total noob all over again. And, this was when I noticed some glaring things about the current point rpg system.

  1. I should not have to spend points into having basic skills, basically the first block/section of skills at the very top of humongous and overly complicated skills table/trees; which leads me to the second point.

  2. Yes, I realize its an rpg, but that table was just really overwhelming when I first opened it to relearn my skills again. I feel that it needs to be simplified somewhat. Right now, it feels like the game was trying to compete with Path of Exiles, and Skyforge (when it was first launched) for the most complicated and detailed skill trees ever to overwhelm a new player.

  3. Trying to kill a single spitter with a gold slingbow (that has a spread shot) is not very efficient.u Missing too often. With that horizontal spread, you’d think it was a guaranteed hit if he was within the fan area but Nooooo.

  4. I was running around trying to refuel my numerous beacons and started wondering if there was a way to merge all the reserved plots back into just a few or a single beacon again, seeing as they are all already connected anyways. Not sure if its going to be the same problem at launch though. Of course, I can see this being a double edged sword. Would it be possible to have a system where the game checks if a beacon (yours) is linked to another beacon which is yours and gives you the option to merge them with a prompt, and or at the beacon interface?

Thats all I have noticed for now.

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I only started playing recently, so I appreciated the tutorial introducing me to the skill tree, how to open it, how to use it, and that I will need to use it to add additional abilities to expand/enhance what I do.

It is not always clear what is or is not functional right now though (e.g. Luck does not seem to have any effect), which is a bit annoying.

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Luck affects drops on mobs and resource nodes. Only reason I know that is because of outside game resources. It would be nice to be told in game.