What turns you off playing Boundless?

Shops really need to have portals to a hub on the planet, and the name of said hub in their shop beacon name.

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That’s a nice Quality of Life addition shopkeepers can do, but they’re not necessarily required to do so.

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Is there even enough space to do something like that with how long some of the names are

Portals consume several oort per hour. That’s a commodity that can be quite pricey in the necessary quantities. There would need to be a change in how portals are fueled for this to be practical.

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I love DK Mall. The problem is the lack of players. You are only one person and can only do so much when the game itself is devoid of life.

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Depends on where your portals are I guess? If you’re hooked into a popular hub on-planet, you can just add like “via TNT” or “via PS”, and then people would know where to look.

I agree. The sovereign / creative planets idea should have been shelved until there was an adequate player base. I like running around planets and exploring but rarely see more than one or two people in a couple of hours. They are diluting this even further by segregating everyone onto their own planets. My wife and I enjoy playing this because there is the chance that somebody will come along and talk to us, often giving feedback on what we have built. That has already slowed down since last weeks update.

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Even though grumbling is in my DNA, I try to visualize the positive side. This represents a great inflow of money for Wonderstruck. If a player invests in constructions on a sovereign planet, it is certain that he will continue to pay and maintain it at the risk of losing hundreds of hours of work. The Gleam club, we can largely do without. I am anxious to think that the team will have enough to eat at the end of the month I do not hide that I have fun touring all these new worlds. Finally, a courteous and correct player invited me to build what I like on his beautiful planet, for fun (I hope to do him honor). For my part, I am determined to continue supporting the permanent planets for the time being. New players will always be able to see me working. If you and your wife are in need of companionship, let’s meet someday :blush:

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I do still play, but have had to take extended breaks from the game.
The ONLY thing that turns me off is the grind. It seems to take forever to accomplish anything until you reach a higher level and have people you can do things with. This goes for simply finding things to leveling up to unlock skills to meteorites, to… everything!
Also, it would be great if there were a reliable database that gave you needed info. There are some third party sites but they are not too well populated with the data. If the team could open up an api for this or even support a DB project yourselves that would make the game more enjoyable simple because of up to date info so you can find things more quickly.

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I for one am happy for sovereign worlds…

  1. I can plot freely without being burdened by overly crowded areas by others. Especially even after the compactness update, I don’t how many times I ran across acres of plotted areas that had little to nothing in the area (talk about plot hogs).

  2. I can remove those pesky players who drop beacons and never return or block your progress.

  3. I like the ability to have control on living in a planet with better ascetic colors rather then some boring yellow or pink planet lol (I kid, I know there’s tons of perms worlds) but not set with me

  4. It brings new variety to the game cause honestly I was bored with the same boring perma.

What turns me off sometimes is the fact PC still has advantages over consoles i.e. Meteors mods, ability to control more then one toon at the same time. I know PC has that ability to always do more, but in a cross platform game I don’t see this being fair for the rest.

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Oh yeah, not necessary but god would it help the economy so much if people could access trades easier.

Path of exiles trade was clunky as hell requiring third party websites and that feels very streamlined compared to the boundless trading experience. And here with the specialization that is required for the different items makes it a big pain.

i’d like special ore planets controlled by some new main quest villian , made by other players who do good custom builds, have a giant tower that you have to scale and fight enemies to reach a giant version of one the enemies but with new attacks, attach quest logs for rare earth mining, and so forth

and the best part is that they aren’t harsh worlds, it would be cool that we all get on and see each other for a solid month of the year in a 6 planet event, that way when we return to our original planets we have new friends and teams for the next

id like a rift event to orrt planets that have exiled by some great deity, and that why the enemies we have here arent as strong as from thwne the planets where here

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What turns me of from playing boundless is the fact that the game is unplayable with a gigabit connection and 3ms lag… But oh… For boundless and ONLY boundless it’s unplayable 70% of the time because for boundless and ONLY boundless I get 60-87ms lag, and for boundless and ONLY boundless that means the game is quite literally and completely unplayable.
I’m completely done with this game.

If you ctrl + alt + delete, what are your CPU/mem/disk/GPU percentages at?
What anti-virus do you use & have running?
What’s the temp of your CPU & GPU while playing Boundless?

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The only thing turning me off from the game, is the network issues. I play on a network up/down speed of 4mbps (Rural life sucks nuts, kiddos, don’t do it for your own internet connective sanity.) and have a really good rig to play on, but the network connectivity issues I get from just playing with nothing else running in the background is really disappointing. I rubberband around, I disconnect and reconnect within seconds, I lose connection all the time and it’s driving me nuts. I love this game, I really do, but there has to be a better means to connect without lagging so badly.

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I use Avast, and turn it off when I play. My mem usage is at 47%, cpu at 38%. Gpu idk. I have a 1080ti, so I seriously doubt that’s the bottleneck.
Idr my temp, it’s always quite low though.
I’m running an I7, have 32GB ram, 1080Ti gpu. Gpu and cpu water cooled. Everything works fine in every other case exept boundless. I can’t help but call this horrible optimization, but I’m happy to explore solutions.
Normally I would have a browser open, but lately I’ve only had boundless and of course steam open (I made sure it wasn’t downloading).
I also tried razer game booster and had it turn off just about everything it can. That didn’t help either.

Rubber banding happens when the game client is unable to communicate with the servers within 500ms.

There are a couple of options:

  1. Reduce your download chunk limit in the Networking settings. This will reduce the number of chunks that Boundless will download in parallel and be less demanding of your Internet connection.

  2. Open the debugging options and enable the Latency Graph. This will report how the game is communicating with the servers. The main problems can be packet loss between you and the servers, or contention. Share a screenshot of the Latency Graph when you experience a bad connection.

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It’s helpful to use a HW monitor for your CPU/GPU temps and fan RPMs/curves. If they are getting warm, it can cause “stuttering” while you’re playing that resembles bad lag - and eventually things will shut down or get damaged. Do you hear/notice your fans coming on or getting louder when you play Boundless?

Also curious if you still have defender running in the background. This can also cause stuttering/lag if it’s updating, while you’re playing Boundless.

This seems a bit high for an i7. You may have several unnecessary programs/processes running & might want to disable some of them while playing Boundless.

Just now, CPU 19%, Memory, 43%, Disk 1% usage.
I had system monitor and a screen recorder running this time for obvious reasons.


The spikes in the Latency Graph are messages taking over a second to reach the server. When these happen you will stall briefly. Your connection looks very stable apart from these spikes.

Try and work out where the spikes are coming from.

(Standard obvious stuff - play wired not wireless as a test, reboot your router.)