I haven’t gone through this entire topic but I did read a few things, and a lot of suggestions are pretty good.
I think some form of PvP would be nice, like a “toggle-on” option if you want to partake in PvP, and maybe it can only be turned on and off in certain areas to prevent people getting camped or something. However, I do realize there is NO pvp right now, and that’s not a problem to me at all. It doesn’t necessarily turn myself away from Boundless, but I have tried convincing a few friends to get it that are disappointed with no PvP.
Something I’d like to personally see are some quality of life things to add on to individual’s homes. Right now it seems Settlements and Guilds have all the fancy shmancy stuff, while the individuals don’t have furnishings or farmland to impress people with or role play a loner with, yknow? I think some more “ceiling stuff” and some furniture (Even just basic tables, chairs, etc) would be nice. (Maybe some more Melee weapons )
-Also water, lava source blocks. I understand you don’t want griefers, so I can wait for a plan to tackle that first.
When i first entered the world at looked at the world, the skill system and item options i thouth: “holy bloody donut on a pogo stick, this is awsome” [edited] Why restrict building in a building mmo game? I found it really hard to understand this. You want people to come and build? Offer some variations from early/mid levels. Leveling to the point that you can use different mats and decorations isn’t hard and keeps you going but that’s not a really good selling point. “Hey, you want to make a specific build? Well you need to invest a lot of time unlocking the things you need, then grind the materials. Oh wait, you need certain machines to do that. You will need to unlock those too. Etc”
I agree with this to an extent. It does seem weird to encourage building, but have most things restricted behind both machines, and skill locks, and also skill locking those machines and recipes both separately. I also agree with his point of the resources making weird requirement jumps, like stone and rocks, decorate stone and rocks. It just seems like a strange way to say “Hey, we really want you to play our game for what it’s worth, for what’s in it, but what we have is building locked behind freshly implemented survival gameplay.” Just some tuning, in my opinion. I understand it’s hard to “Just tune” options in an MMO game and keep them balanced, but I feel like it’s so close and just missing one or two gap closing gameplay aspects.
I also think warp conduits cost a lot, but not at the same time. I have had quite the fluctuation of money. I would say it’s because levelling up just by playing gives you coin, and since I was buying some items from Settlements and shops, I would run out, and then randomly gain some. But in order to get to those shops and back without taking 10 minutes walking, I’d have to spend at least 200 coin. And with how the prices are in selling things to vendors, it’s a little difficult to earn that back without levelling up or questing. I found myself on a few occasions browsing stores from different cities that were buying basic items like beans, flint, etc, just to earn some gold to portal. ((EDIT)):: I’m currently reading over some topics about players being aggro’d onto by enemies and not being able to get away, and dying repeatedly. I only had this problem for a few minutes with those basic spitter and Wildstock. The Spitters definitely hit hard but you can dodge their attacks, just make sure you guys get a sling! Tools like the axe and hammer don’t seem to do much damage. As for the Wildstock, you can very easily dig a ditch 3 wide and 2 deep, and they will charge right into the hole. Then you can just shoot them from above I personally haven’t had a problem with any difficulty in the sense that the game was too hard, or death penalties are too harsh (Ill admit it is a little rough dying, but its better than losing your items all together) or even acquiring items for basic tools. All I did was buy one Iron hammer for what, I wanna say 175 coin? And I was able to mine enough iron and copper to the point where I haven’t even used it all yet. As for getting sack cloth and fibrous leaves, I do admit it is tedious smacking tree leaves all day. But, I (On accident I’ll admit) happened to start near a desert biome, where Yucca plants are around fairly often. I also put a Fibrous Leaf into one of my Atlas’s to find the Yucca Plants easier. I think new players aren’t really grasping how to play the game differently from other Survival games, like Rust, Ark, or Minecraft even. I have LOTS of custom marked locations, where I found useful resources like Fibrous Plants, Tall Rocks for Opal, even bases that seem abandoned so I can fuel up their beacon for them and loot their stuff .
I personally love the game a lot right now, I bought it a few days ago and have about 40 hours into it. I love the way the game tries getting you to interact with players and how all the communities and portal seeker gateways are player created. I love being able to see outlines and bumps on other planets close to the surface of yours of player created cities, it’s actually amazing. I would hate the devs to make the game easier, in the sense of reducing the penalties for death or making these basic tools (Even though they’re basic, they are still very nice to use, so I consider them a little more than basic tools) easier to craft and hold onto. Maybe to curve the gap between the higher level and lower level players, there could be a “beginner planet” where you stay until you are level (Insert here) and then warp off that planet for a reduced cost, as your first time warping off a planet. It could encourage more lower level players to base together, and grasp the game at a faster rate. I managed to play for 20 minutes before finding a player that had also played for only 20 minutes, and we have based/helped each other out since. Or, simply, add more items with other block requirements Very excited for future updates, and surprisingly enough, my first world/character wipes now that I’m “knowledgable”