What turns you off playing Boundless?


#1631

Had a conversation about it with my friend today.
I died today building on 6th tier world. Being thrown in random direction and landing between a host of spitters and hoppers on one side and an active meteorite on the other wasn’t helpful at all.

Long time ago I died from a fall building my base underground on Boori. No creatures around, no danger but I was forced to respawn on surface and away from my building site. Just a hindrance as I needed to run to the entry point and walk all the way down the stairs deep to level 20.

I don’t think it helps a lot - this respawning logic, if at all. Maybe if there are some tweaks to it:

  1. Re-spawning in the same spot if there is no aggroed mobs around.
  2. Re-spawning in the same spot if died of fall and such without aggroed mobs around.
  3. Re-spawn away if died surrounded by aggroed mobs, but automatically de-spawn mobs in the new re-spawning area.

#1632

you know what would be epic when it is raining put a layer off watersource on the ground :smiley:


#1633

arte intera’s city on kada 1 has these spherical cavity everywhere i always spawn in one off those underground super anoying
wished they put me atleast at streetlevel back in game loolz
these are rooms with no opening at all


#1634

Lol nice one :rofl:


#1635

You can interact with the warp in sanctum to bump it to a new safe spot. That might help.


#1636

Yes this right here


#1637

Well, my time has come. For four years I tried to bring Oort’s light into russian gamers’ community. I had been making translations for those couldn’t read original british articles; had been transferring bug reports and resolves; had been participating in forum community. That was a long way with collaboration and opposition with bests of us all. That was interesting, intriguing, inspiring. That was tempting, captivating and enrapturing.

Many times I wished the game evolve faster. So now is the time to stop my desires and complaints.

Two months ago I stepped my own path to majesticness. This path runs out of the game. Since now I shall try to make something great; to become :boundless: IRL. So wish me luck.

Farewell, my dear developers and players. Hope to see you again at ennobled russian landscapes. Sincerely your Okkelinor.


#1638

Thanks for all your contributions to the game, @Okkelinor! I hope we’ll be seeing you around from time to time, and maybe back as the game progresses.


Is that carving yours? That’s incredible!


#1639

Best of luck with all you want to accomplish. Being boundless in real life seems like a good plan!
Hope to see you around on the forum when you have 15 min to spare. Thank you for everything.


#1640

Sorry to see you go.

I wish you the best, and thanks for all great work.


#1641

Let me preface this whole thing by saying I haven’t had much time or energy to play lately, and the free intervals I found to play felt too short to make a meaningful play session, especially because lately while I’m playing anything I have been randomly interrupted several times during one session.

In addition, I’ve played far grindier and time-sinking/time-gated games, like Warframe, Path of Exile, and WoW through many of its expansions and even a few other more typically grindy games like Black Desert Online (actually moderate for an Asian MMO).

Lately I’ve been catching up on my Grim Dawn leveling when I have some moments, since I can easily pause to accommodate for any interruptions to gameplay - in addition, since my saves there are permanent I can definitely return any time to pick up on where I was…


This following section could certainly end up being longer, but I tried to stick to my main points, which you will find in expandable bullets.

Retention of progress

Currently one of my bigger demotivators is the same as it was in pre-release; the idea that if I stop playing and if I forget to fuel my main base where I have all my “important” stuff, I wont feel compelled to play again for a while, as any “progress” I make may ultimately be pointless. I do accept this is part of the game though, but that doesn’t mean it doesn’t put me off sometimes.

Yes, I do keep my levels, I could easily get back to gem tools and basic forging and so on. But the idea of organising everything, getting coils, setting up a workshop area, etc, again, does put me off.

Land claiming

I am also slightly bothered by the fact that if I can’t play for some days, someone else may claim some land I would have liked to claim; I won’t resent or dislike the other person for it. They have every right to claim that land too. But I’ll certainly blame myself for not having claimed it myself earlier on, and possibly end up feeling frustrated by the idea of having to move somewhere else, where I might remember to first claim all the area I’d possibly want.

Time sinking

And the truly biggest demotivator for me, I think, is simply how slow doing things feels, often. If I want to make decorative lanterns or bricks, I need to remember to plan in advance to gather all the things for that, after which I normally don’t feel motivated to build as much anymore. I still think that crafting in general is too much behind a time-gate that is only there to artificially lengthen the amount of time you spend gathering/playing the game, but really, what I’d like to be doing, is some gathering and more building. And I do like mining, anyway. The short of it is, yes, there’s a grind and I expect there to be a grind, in an MMO Sandbox, but I feel the balance has never been right yet with the game.


I think there are other small things that put me off a bit too…

Portal network reliance and cost of warping

While I am highly appreciative of all the portal networks that I use, especially Aenea’s, I do not like the idea that I’m relying on someone else’s network even if I contribute to it; what if the other player had to stop playing for some real-life reason, or simply because they themselves got frustrated or bored with the game? I still feel that this is only an issue for me due to warping costs. Because coin can only come from objectives or other players, basically, if I desperately needed to do a few warps between T6 and T1 worlds, I’d be completely unable to do so.

And maintaining a portal network is time consuming, so I wouldn’t want to do it myself because of the time and attention to portal maintenance required to maintain such a network.

Too much 'pressure' on playing

Lately I’ve been thinking, if testing is always up, why don’t I just play on testing then? Sure, the rewards of progress are pointless and easily cheated by spawning stuff in, since then every trivial task is removed and I can actually just build and “roleplay” progress if I feel like it. But I won’t feel any pressure from the game, and I can actually just enjoy building for a bit until I get bored, which really, is what I usually want from sandbox games that have building as a core feature.

I guess this is a bit like what some people would call a creative mode, which to be honest is not really what I want, but what might feel like a decent compromise to actually get to do some nice building and chiselling.

Honestly, I would simply prefer the old mention of isolated/locally hosted private worlds compared to this, since then I could just play the game proper but with a less time-grindy balance. That was one of the main selling points of the game for me back when I got into it in pre-release, and the idea of potentially modding in new decorative blocks.


So anyway, if you really wanna dumb down those points, in essence I feel my problem with the game is the same as it has been in the past for me; it feels like I have to dedicate too much time and too much thinking space in my head to feel like I accomplish something or build something the way I want, which is my favourite thing in the game due to the chiselling.

In the end, the triangle of reward vs effort vs time balance still feels off for me in Boundless. In such a ratio triangle, or relationship, I would place Boundless not a lot into the effort area but heavily into the time area, while not completely neglecting the reward area, as many parts of the game would feel quite rewarding, were it not for the time sinks.

And that puts me off, despite everything I do like about the game, and is the main reason I have not written a review for the game in all the time I’ve played it; as every time I felt like writing a review, I felt like writing one about the negative points related to time gating and time sinks present in the game.


#1642

The ground covering effect is what makes building difficult. It really does make building less desirable to do now.

I can pick somewhere to build where it doesn’t snow very often but my main settlement is in an area where it snows frequently and I can’t exactly move my existing settlement very easily.


#1643

yep, its almost gamebreaking, when you cant even see the difference in the color of the block.
very aggravating


#1644

Yeah, this is definitely what made me stop playing. It’s not a game anymore, but really a job. Currently it seems like it’s meant only for people who have a lot of time to invest in the gameplay. Before I quit, I had been shuffling idea in my head that I’ll just play for the long term results, but in the end I just couldn’t dedicate completely to that for a game, I’m not building a house IRL (for which I want to invest time) and it’s not something I want to invest years into doing in game. Pay off is just minuscule compared to time sink.
Not being able to try out a few ideas quickly for even smallest of the builds is really putting off. You have to plan thoroughly before doing a build, often using tools outside of the game. I need game to be that tool for me. If I’m just gonna create stuff in other applications, and then invest months into getting it realized in game the way I want it, it just not worth it. When I was discovered Boundless I fell in love with chiseling system, before second batch of shapes were added, and that held me in love for the longest time. But lately I wasn’t able to do what I could with chisels two years ago, since everything is locked behind skills and grinding for actually crafting chisels.
I hope that Boundless will come back to being something more player friendly at some point, it has great potential.

@Okkelinor good luck with your future endeavors :slight_smile:

edit:
P.S.: I’m really starting to wonder if devs are reading all this ■■■■ we are writing :thinking:


#1645

I do.

Issues of balance are ultimately very hard to fix.


#1646

I’m glad to hear that.

Whatever the real issue is I’ll be eagerly waiting for game to come to a more satisfying state.


#1647

I dislike that I can shoot mobs and do 0 damage and that some times I can die from a lock on cuttle trunk tornado.

I dislike that mobs are 100%accurate with attacks. Even on full defence spec the mighty spitter one shot me with a rock spit.

I dislike that emeralds are so hard to farm and dangerous for the amount of time spent to get enough to build enough power coils to be worth going out to get them.

I did like how few coins I get for a daily reward. Can there be more daily reward things to get more coins?

I dislike the amount of effort it takes to get to farm a T6 world only to use up all my resources and have to die over and over using up food buffs and tools to find that getting to any harder world’s is out of the question. And late game should be addressed by the devs on what it takes. Not fun on higher world’s.


#1648
  1. Meaningless unsatisfying grind.

  2. Dead, useless economy. Never bought a thing, i don’t have enough coins. What i have - is alts for any profession out there. Balancing done right, eh?

  3. Alts system. Who decided this was a good idea? The dumbest system I’ve ever seen - constantly switching between alts for each small task i need to do… Monstrously.

  4. Zero possible activities besides grind and building another house (for what?) Buildings are not involved in gameplay, in no way.

  5. 1.0 is a bad joke from publishers and devs. This is still beta at best. Developers feed players with promises that “everything will come”. Development needs time etc, etc. Аt the same time constantly adding cosmetics and charging full price of content heavy games.


#1649

Since guildupdate the aqua crew slowly coming back the systems they added really let me finally do group builds at ease and people are more involved in the town building now once you gather a small crew the “work” gets a lot better Def a nice upgrade can’t speak for solo players though