What would you like to do with your local universe?

Probably. You can make kindling grow in sunlight too.

Aenea published some fun videos, mostly tagged as “joke” by now I think.

You can change the properties of things, make things disappear and appear, etc…

I’m not sure if that was in the ‘new’ game engine or the original. It would be interesting if it’s something you can just turn on though.

Unless the server can push server specific files and upgrade to a client then @Rydralain is right a lot of the things people want (Anything with custom textures at least) will require files on the client side. That part is easily handled with some sort of “pack” but I guess you would have a lot of conflicts trying to move between private universes.

I’m guessing you can spawn a character model but I’m not sure how hard it would be to add some decent interaction. To do anything besides what players currently do (i.e. for an NPC to work like a shop stand) I have no idea, my lua knowledge is thin to nonexistent and I haven’t explored the APIs.

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Sounds to me like we can already make improved dungeons for physical and psychological challenges before even touching LUA.

Corruption dealing low damage over time adds pressure to keep it moving. Giving the trampoline significantly more bounce would make for some serious action. Invisible solid block paths with some ‘trust your instincts’ type riddle that hints at where to go. Increase the speed of sliding down ice or slide.

Also if it’s possible to make a block ungrappleable that would be great to throw onto a certain black block that you’d make the dungeon/cavern walls with for more of an abyssal feel and can’t be used to cheat.

I’m basically thinking we can make our own levels to Jedi Fallen Order in this, pre-LUA.

I’m not sure what you mean, it’s all in Lua. The server side interface for custom scripting and modifying the properties of things in the world, I mean.

Well, I’m sure people will share. A Lua script to make a block un-grappleable for instance. You probably won’t have to write the code to use it.

Are there also server-side item configs then? I’ll have to look at that once we get the standalone server.

Well, like I said I never got into this, what I mostly did was spend a lot of time talking about it with someone else who was enjoying it. Sadly, she’s not really around to discuss it right now.

As far as I know the current live version of the game might have the original standalone world server running on it, relevant to all the old docs and examples scattered around on the forum here. I forgot the name they gave it after they released creative worlds but it was, for a while, referred to as the creative mode or something similar.

I’m not sure if they disabled it with the sovereign version or not tbh. Sorry.

They did publish quite a bit of information about it though and one of the developers (@samf maybe?) shared a few scripts and stuff, as well as what users were doing with it.

Looks like it was “Prototype Creative Mode”. There are other pics and things people experimented with in some of those threads, as well.

Sorry I thought this one was linked, but there’s some different stuff linked above:

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