I mean… there’s so many things we don’t have yet, you could write 10 to 20 threads with such a statement at this point. ^^
To me, Boundless became a great example of a game that promised far too many things from the get-go, while they clearly don’t have the man-power to achieve these goals in an acceptable time-frame.
I’m not saying the regularity at which they push their updates isn’t decent, but it’s not normal by any measure for us, the community, to wait for 6 years (going for the decade at this rate) to get what was promised.
I hope that if Wonderstruck learns one lesson from Boundless if they do another game, it would be to not do that over-promising BS again, for the sake of their future community.
Get more employees, give in to a higher (yet still acceptable) level of F2P to get more money if that’s the issue, but never promise stuff from the begining of early-access that will be released 2+ years (and counting) after release.
Also, more transparency. They throw Sovereign Worlds on testing and we find out that there’s A LOT of thigns they didn’t consider because they waited super long before showing us what they were working on.
I’ve been saying stuff like that for about 2 years now, and Wonderstruck is not currently giving me reasons to want to stay once Hytale is released.