I can see a possibility to introduce a bit of lore here, for worlds that have become too destroyed and world regeneration currently cannot keep up. After chatting about this idea on our guild discord, @Peyago and I fleshed it out a little further…
How about a mechanic where forced regeneration can take place over a much shorter amount of time for any unprotected areas… namely from something we’ve all seen in one of the older trailers and are mostly all excited about… Titans.
Now I know titans are a very BIG feature… but they could be introduced gradually as follows:-
Once a world reaches an unsustainable amount of damage, a smal scale repair titan is dispatched which carries out sustained, forced regeneration of the world, regardless of any player being in the way (this would obviously not affect beaconed areas). These small titans would initially be invulnerable, so they just carry out their intended work of fixing world regeneration.
Once further development time allows for fighting titans, it again could be introduced gradually with the smaller titans injecting a new type of resource into the ground during it’s repair process. This resource can then be mined, and once enough is found (I would say this needs to be great amount), it would allow players to craft a device which would attune them to that particular titan allowing them past it’s protective shielding. They would then need to plant the device on the titan in a specific location, which would deactivate it’s shielding entirely, making in vulnerable so others players could attack as well.
In starting with small repair titans, you could scale them up (different sizes and styles of titans) either for harder worlds or as part of a progression system - so if a small titan is taken down and there is still work to be done on repairing a world, a larger titan could be dispatched - again seeding the ground with it’s own unique resource fragments to later be able to get past it’s shielding.
I think it would be a fun mechanic, as players would need to make a choice whether to let a titan finish it’s work of repairing the world more quickly, or to attack it and plunder it’s resources.
Whilst addressing the world regen issue, I feel this also has the added benefit of injecting some lore surrounding Titans and their associated protectors, who could be looking after the worlds and repairing any extensive damage caused to them (for an as yet unknown reason), whilst still allowing for further progression/development of them when the time comes.