Haha, if I did this with the lava like that, I’d get myself killed on a regular basis.
Is there a difference between the full lava sides and in the middle you’ve got corruption blocks every now and then? Or did you chisel it and I just can’t see it because it’s covered with lava?!
But again, this still leaves me with the question: are all farms built on the same principle, despite the different requirements? So still “three rows of block to plant in, surrounded by the ‘near’ block and the liquid” and as a result, my only problem is that I can’t figure out which blocks to use for what?
The layout we went with was convenience for 3x3 farming.
It’s possible to do many different layouts you can for example put water or lava on the underside of your plant block (which I did with tier 1 of the exotic yams)
Also it comes down the near block requirement, typically there are 3 near blocks, one will be the liquid, the other a block, and the final one usually a soil.
When the near block is different to the sowing block then this will mean changing the layout for example with wheat seeds to max seed.
All farmables are possible to balance at or just above 100% seed except goo; I’m just running mine seed heavy at the moment until I have enough to cover my fields.
I cant help you at this exact moment with a balanced layout, but I could walk you through the science in PM if you want… Or if you can tell me how many water / amber / iron / tilled plots you need near a single seed to get it to 100% i can run a simulation to give you a layout back… Oh and specify if you plant 3 or 4 wide…
Ah yeah, I just wasn’t in game at that time. I’ll definitely check it out, but I’m wondering if I’d be able to stretch it indefinitely to make a bigger farm.
Growth is not fireproof unfortunately which makes goo farming take up an awful lot of space to set up optimally.
If you want to see some goo farm layouts Im happy to show you what I have done. I have one setup for morphing pigments on gleam with maximum seed % possible on gleam and then another ballanced setup on rock for producing the pigments once I have morphed to the desired colour.
No 100% is not possible unfortunately. Goo farming is an expensive hobby as a result.
In my opinion there (peoples opinions might differ) are 2 setups you should be using:
On Gleam - 90% seed and 65% crop. Using near lava and near growth as modifiers. This is to morph your goo to the colour you desire, and is also a decent setup for getting crops, however it is slow going and takes up a lot of space.
On rock - 80% seed and 220% crop. Using near lava as a modifier. This is the optimal setup for large scale pigment farming and gives the best returns (statistically) per goo Kernel. Random mutations can occur though.
I’m on now if you would like to see my testing setups.
I’ve been trying to do some combustion farming, but somehow the seed is 110% (which I am happy about) but the crop is always 0. Is that correct or am I missing something?