I’m going to put this here for discussion, from a thread that got locked.
What do you guys think about tokenizing world fuels, so that they’re tradable in game. This is a proven model, it helps shut down “gold farmers” and captures that revenue for the studio.
People who want to pay cash for random in-game purposes get coin, and people who can’t afford or commit to the $10/month get to maintain planets if they’re putting in the playtime.
Tokenization would be a solid fix for that. We would have market prices (ideally) and the transaction would be as safe for the players as any other in-game trade is. Something to think about, I guess, while we wait for the new dev team.
To be clear this is not a suggestion that people start trying to sell world fuel by codes, which is explicitly forbidden by policy and apparently, verbally by James. In the current model there’s not any channel to control the interaction, or stop scammers. Just because James isn’t running the game doesn’t mean that published policy has changed!
I wouldn’t expect any policy-level change on this either, until such time as there’s a dev team in place, to make the necessary changes to the game.
Somebody would have to give up their value first, and then just hope the other person comes through. History shows that works out poorly much of the time.
As a long term idea though, it seems like a good way to capture a good portion, if not all, of any “black market” money floating around out there.
Also not a new idea. Just something that came up a little too late for Wonderstruck.