C++ Build Bugs & Issues

Yah, I work here on and off.

Would not run at all till i updated my Mac. After updating, the graphical issue was just there.
Running with:
Intel Core i5
3.4 GHz
NVIDIA GeForce GTX 775M

I’ve fixed that. Tobelawe (Matt) now has all the developer rights on the forum. You’ll see him testing the game for us on the live servers under various testing accounts.

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So you cought the undercover man! … good boy, @Kurokuma :stuck_out_tongue_winking_eye:

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Wow, good luck fixing this Devs (though i’m sure some of this stuff just hasn’t been transferred yet).

We are looking into this today but we have not been able to reproduce this bug yet. We have different macs at home so we will try to repro the bug tonight if we cannot repro in the office. Thanks for the details.

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sometimes this happens to me in minecraft, and usually alt+tabing from and to the game fixes the issue.

Next time it happens I will try that. Thanks!

Hello @KKBell, we have yet to reproduce this bug with the other macs we have. I assume there is no instances where this issue does not happen?

If i look straight up or down, or if i stand on a stack about 70 - 80 blocks high (but then everything disappears).

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It’s 8:18 PM CST and I’m running into some minor block lag/rubberbanding on all worlds. Not very specific I know. Latency is 60 and FPS is 60. Let me know if I can provide any more details.

Edit: Ran into @onebitknightly and he’s not noticing these things so maybe it’s just me.

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Hello @KKBell. We tested the game on two different Macs with NVIDIA cards (much older than yours) but we have yet to recreate the issue. We can only suspect that there is something wrong with the graphics driver. It is looking like Apple is coming up with the next update for their OS (10.11.5) soon. That could fix it but you would have to wait until it is officially released. Another thing you can do is to send us the log. The log file can be found in Mac OS X at the following directory. /tmp/tblz_log.txt

You can email the log to boundless@turbulenz.biz

Thanks

Not really an issue but the render distance of the leaves on foliage blocks is rather short in comparison to the render distance of the block itself which leads to pretty chunky trees:

I think this is the LOD and in my optinion this is a good solution at the moment. Away from the technical reasons I don’t like the foliage of the trees at all so i’m happy the earlier i don’t need to see it :smiley:

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There is an graphics option for controlling this. What do you have it set to?

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Non of the foliage or just the old kind in the picture?

I’m not a fan of the excessive use of foliages. I liked the old (pre-graphic update 102) trees (and leaf textures) much more than the current … :frowning:

@james: is there a possibility to get a graphic option for turning off tree foliage at all ?

It´s definitely a good solution to give weaker systems a few more fps but in my case it just ruins the landscape.

Yeah I´m also definitely not a fan of the foliage shown in the picture, the other kind of new foliage looks nice though.

@james


(1280x720 because i windowed B< to use Snipping tool)

@Thorbjorn42gbf
The foliage in the picture is actually the new c++ one.

Yeah sorry it jsut reminds me so much more of the older one because of the leaf form that I keep drawing correlations ^.^

@Heurazio - Yes.

@Vastar - We can likely better balance the LOD steps. Ultimate should really be ultimate!

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