CRAZY IDEA : Blueprint system REDUX

And that option could be there only if the beacon is at or below the limit of plots the system can save at a time.

It’s totally doable and James likes the idea.

It’s just not that easy to implement.

I think we will get it soon though.

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Not against it for sure. There has been so much community discussion on this over the years. I just would love to hear from @devs on this topic. Have they said anything officially or even unofficially to indicate this direction since 1.0? To my knowledge they have avoided this discussion.

I don’t remember where it was, but @James definitely said a few things, and it was no more than a few months ago. I’d say late 2019, around october, likely in the thread of a big update like the farming update.

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After all what happened with compactness only way we can get it soon is of soon means not this year.

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Well I hope for their sakes that it comes in 2020, otherwise I wonder if they will survive in 2021 when other building games come out.
< cough > Hytale < cough >

Minecraft don’t have blueprints unless you mod it and it’s been alive for years.

Let’s don’t push them onto working quick with something this important.
We don’t want to end with posts like “help I blueprinted my base and now I lost half of it”

I mean, I’m expecting Minecraft to be on life-support next year. A big chunk of their playerbase will move to Hytale without the shadow of a doubt, especially because the devs of Hytale were managing some of the most popular MC servers.

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Awh. Video not available in my country. :disappointed:
Something something about the US response to the virus?

Really?

Well just google “Fauci Pitt SNL” you’ll find it

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I like the idea of having blueprints, and being able to sell those blueprints (being able to copyright a blueprint so it can’t be placed and re-printed would be amazing - but pretty sure that is impossible tho) but I don’t like the idea of automatically building the blueprinted structure. I think the ghost block idea is the way to go

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You win the internet, here have some fake internet points :100:

:laughing:

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But what about all the the empty spaces? Those do not need to take any space in the blueprint data at all. Plus, one can easily come up with a compression algorithm for this, if you have a lot of the same blocks you can assign it a number, the top 255 most used blocks (can include chisel data) in a blueprint can be assigned a simple number from 1 to 255, 0 is reserved for a block which needs it’s full info added…
Heck you can also probably do 254 instead, use 1 to designate that it needs to repeat the same block, with the next 2 bytes telling how many and what block type…

I also do not believe we will ever see reclaim beacon automatically save the blueprint either tho. Some builds are really rather big. I would like to just have a max size for a blueprint and that we can set the size of what we want blueprinted…

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The empty still have to be marked as empty. . they do not have to have a color like a stone block will but they have to be marked as empty. So yes they will take less space but they still take space. I am sure there are ways to compress the data. but even looking at your suggestion for most common block types. . orientation of the base block still matters with a lot of items (refined, deco and brink stone for examples) as well as the placement of the chisel. If a slope is the most common chisel type (since it gets used on roofs and for ramps so it might just be) then you have to have two points of reference to know which way the chisel is oriented. You need to know which side two sides are flat and with this you can determine the orientation. You could have a lot of blocks that are unchiseled and do not require any orientation like marble or mosaic, and this would also make the files smaller.

As far as being able to provide a code to say repeat the last block. I can see how that might also help to save data. But I wonder if it would only be able to be done within a plot since plots are going to have to be integrated into the system.

I would agree for reclaims I am not sure this will ever happen due to the size of some builds. That is why I advocate for offline blueprints. They can be as big as the space the player has to save data without adding to the data that has to be saved by the developers.

Also the natural blocks in the plot will also need to be blueprinted.

It’s not cool to say it, but I’ll say it anyway : Boundless is behind a lot of other games. I don’t actually know how/why it happened, but they still have to figure out features all other games have figured out years ago.

Ladders are still an alien concept in Boundless, for crying out loud!

So yeah, let’s not push them, but at one point, they will have to push themselves. All the people saying “I’m sticking with Boundless!” now might change their mind in a year.
I’m definitely not sure what I’ll do next year, when my beacon is about to run out of GC.

I think we’ll see a lot more happen in Boundless as we get closer to the release of Hytale. I’m sure James is acutely aware of CV and Hytale, and Hytale’s acquisition by riot games.

I’ll be playing both for sure - but honestly, more boundless, unless Hytale gets a quick port.

One thing I know, though, is that Wonderstruck needs to work on their com. I often see people say “Wonderstruck has an awesome communication, compared to other games”, and I’d say “yeah, compared to fully developped games with relatively happy, stable and large communities”.
But compared to games which need more development or have big issues to fix and players to reassure, games which need to prove their worth, actually, not so much!

They need a proper roadmap.
Currently, all they do is whisper that they’re working on some things to a chosen-few, who tend to whisper these things back to other people (which is kinda supposed to be the job of a community manager, BTW).


There I go again.

I think it’s pretty easy to ascertain why… Wonderstruck has a very small development team (14 currently according to the credits).

Other games of a similar ilk have easily 3-4 times that amount…
Play Corp (Creativerse) has a team about 45 strong… (although I might be wrong on that one)
Hypixel Studios (Hytale) touts having a team of over 40 developers

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