Yay, it’s time for another #CrazyIdea!
What Crazy-Idea© did you have this time?
Ok, so it’s really straight-forward.
What if we could craft an item called, as the thread suggests, a “Meteorite Tractor Beam”?
Something that would look kinda like this :
(to clarify, this is a World of Warcraft model)
How does it work?
So you craft it. You bring it to a wild space of your chosing. You place it and you activate it. The device then becomes un-removable.
For obvious reasons, the device could not be activated on a T1/T2 world, neither could it be activated inside or directly next to a beaconed area, or too close to another active device.
Once activated, though, you and other players around get a system message like “WARNING, A METEORITE IS ABOUT TO CRASH DOWN, GET AWAY FROM THE DEVICE!”
Shortly after, a meteorite crashes down next to the device, destroying it.
Now, there would be a number of Meteorite Tractor Beam devices to craft. One for each level of meteorite. I’d guess the first one could be made out of copper, then iron, silver, gold, titanium, and any gem, etc.
Why would be need that?
Basically, I’m really thankful for the players who organized themselves by making floating platforms in the sky, and how they cleverly figured-out that to basically force-summon a good and juicy meteorite to fall down, you gotta be as many as possible to cross into a region at the same time.
But I do think it’s really not the best way to do things, gameplay wise.
I’d rather have people going like “here’s a large arena zone we made, with reserved plots underground, and you can summon meteorites there!”.
And if people still stumble on a wild meteorite, those would still be there. But in terms of organization, you would have situation where you go on a platform and people are like “welp, looks like we have no luck, no meteorites are coming, let’s open a warp to yet another platform!”.
What do y’all think? Would you like to have such a feature?
EDIT :
Here’s a pretty great idea from Havok!
I’d personally still think it should be a craftable item, as I don’t see how it would fit in the game mechanics as it stands (I mean, a level 1 character would have this? Why? When would it be introduced in the tutorial?), but with your addition of having a cooldown of 24 hours, it would mean that there would only be one item instead of one per tier.