fidach
April 18, 2019, 9:47am
32
Its a good idea, like to see something like it implemented.
Similar things have been suggested since launch:
I’d like to revise my earlier post for my top 5 to:
Trophies
Trophies
Trophies
Trophies
Trophies
Every breakable or killable thing in games has a super rare chance of dropping a trophy piece, collect all the pieces and craft together to make the trophy.
Extra skills and skill pages (actually I’d like to see a complete skills rework, which ties in with 2)
Craftable, forge-able armour, different thing can be forged in, but the main thing I’d like to see is elemental protection being in our armour.
I’ll expand on this a little:
10 armour slots; head, chest (could be front or all round), back (or cape or backpack with extra inventory slots), kilt/trousers/pants, right and left arm, each leg, each foot.
Allusive extra defensive protection,…
Spending a couple of hours collecting mud and dirt gave me time to think if there was anything that could be done to make it more interesting/rewarding.
The monotony really focuses the mind.
My suggestion is ultra rare drops for every block type, that can be collected to make sets.
A set can then be turned in for an xp bonus and a trophy.
Sets can be turned in multiple times for the xp bonus but trophies are a one time prize.
Can’t decide whether the drops and trophies should be tradeable o…
And that’s just from me!
There are more similar suggestions.
Hopefully if more people keep suggesting something along these lines, and others respond and like, then we will something along those lines come into the game!
Slightly different in application, but same sort of principle.
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