[Dead Post] Release 247: Sovereign and Creative Worlds!

I think players need to also consider that their could be some time between requesting a rental planet and it actually appearing. The planet has to be paid for, generated, and then placed in the universe. Personally I would expect up to a few days between the request and the planet appearing. In particular at the beginning of the process when there could be a large influx of requests.

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Agreed 100%. Especially when we have no info about the amount of control or any of the details of things we may or may not be able to request with the purchase. Each level of customization, if any, will surely add to the spin-up times.

Iā€™m sure James, Luca, and Ross can navigate and manipulate world builder far better than I can but thereā€™s still a non zero time cost.

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Ohhh and of course #blamejeff <3

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Got ya covered! (for the most part anyway!) - Iā€™m sure there will be a few things anniversary related to add to these as wellā€¦

As much as I want the update to land as wellā€¦ I donā€™t want them sitting on it for a week or two, just so people can have advance warning, Iā€™d rather they just release it when itā€™s ready.

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Still so many unanswered questions in those posts though. Iā€™d really hope whatever @james posts in the placeholder will have more than just anniversary details as additionsā€¦

I mean, thanks for linking the testing notes? Those donā€™t pass as notes for the release. There are dozens of questions just off the top of my head that are completely unaddressed in those notes. They say nothing about pricing. Nothing about how you purchase a planet. Nothing about what control one has when they do. Nothing about the ability to re-roll planets if you get ****** resource allocation. Nothing about how you buy codes to extend worlds. Nothing about how those codes are delivered. Nothing about whether the lua scripting they introduced a while back will be available on either sovereign or creative worlds. And, oh yeah, nothing about when this patch is dropping.

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I think youā€™ll find, for the most part, they do - theyā€™re literally copied across from the testing release notes into the live release notes. Check the Releases category if you doubt me on that one.

You are correct though, much of what you have mentioned has not been addressed yet.

I do wonder what would be more favourable in the communities eyes thoughā€¦ promise a date of release, everyone plans around it and books time off work etc., devs have to crunch like crazy if development slips for any reason, something game breaking prevents that release date being hitā€¦ community is in uproarā€¦ ā€œyou said it would be this date grrrā€ā€¦ ā€œI booked time off work for this grrrā€ etc. etc. etc.

One difference I have noticed from being a web developerā€¦ I generally know how long something is going to take, because Iā€™ve done it few hundred times before, so can confidently set a delivery date. From a game developer perspective, most of what they do has never been done before, so it makes much more sense not to set the community expectations with a fixed date, to avoid that uproar, and then only let the community know as soon as there is something concrete to tell them.

That said, I definitely would also like to know about prices and some of the other details you mentioned about how the purchase process works etc. before release. I guess that depends on whether itā€™s been finalised yet though.

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Iā€™m retiring this release note post - and will create a new post for the actual release notes.

(No clue which category it suitable.)

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There not a Event Category (O.O)

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Def need an event category. Players could use it too for tournaments, build contests, etc.

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Okay everyone we now know for sure, this release ainā€™t coming out, itā€™s deadā€¦

What do you mean thatā€™s not what he meant? So it is coming out? OK, when?

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Well I for one appreciate all that youā€™ll do. Iā€™m eager to see what this new release brings.
Thanks again!

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I donā€™t think anyone doesnā€™t appreciate everything the dev team does. They just really want more transparency.

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Yep. We used to have really lovely open communicationā€¦

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Ahh but didnā€™t we ruin that by being a lot of things we shouldnā€™t have been? :sweat_smile:

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Did we? As far as i knew it was because James got tired of people being critical and decided no news was better than some.

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People will always be critical of news, no matter what. I long for the days of open communication once more, at least knowing what is planned for the game. I havenā€™t logged in for a bit, but still keep checking back to see if thereā€™s any news regarding systems and mechanics I want information on as well as any news on whats to come, but I keep getting disappointed by the lack of news and communication. I want to know what is coming down the pipeline, what is planned.

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GOOD NEWS EVERYBODY! ENJOY THIS NEWS!

Iā€™m moving back into DKMall. Itā€™s the city that almost never sleeps.

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:expressionless: I know K Bayā€™s gotten drowsy lately but it misses you. Do I have to craft calzones to get you building there again?

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