Hi,
So I am not a economy expert but I had an idea reading all the comments and some suggestions.
Purpose: I really like Boundless, I been playing since 2017 and I taken part of all aspects of the game, economy on and off. So I want the game to grow, be simple to get into but rewarding to master. The economy to me is the least updated feature in the game and I believe some changes would make it easier and a very attractive feature to take part of as a veteran or fresh off the sanctum nub.
~First of all I would like to identify some of the biggest concerns I have seen when I comes to the economy.~
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Difficulty Shopping/selling
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relying extensively on out of game resources
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Coin injection is unreliable
Let me break down each of these issues and solution i can think of.
- Difficulty shopping
⢠Problem: the universe is chaotic, huge, we need a little help. Finding what you want in a reasonable amount of time.
⢠Possible Solution
A) Begin at the start with Capitals status recalculation being changed slightly. By adding an activity requirement that work along with prestige to calculate a capital score. The score will determine who gets capital at the end of the period [insert time here].
Why the change? Why add it this activity variable?
When I think of capital of the planet I think of players, builds, shops and portals and thriving community. If the variable gets add it to count items sold, unique player visits, total prestige it would enhance player experience and a guarantee that if a player shows up at the Capitol they will find some sort of activity.
B) A new machine, planetary trading machine. This machine would allow you to access all other planetary trading machines and teleport the item you want to you at the cost of postage on top of tax. Additionally you will be able to see a location token/coordinates where you can travel to. This machine will only list shops in that planet.
How will it work for shops scattered around that planet?
Upon a player being able to create the machine they can place the machine in a beacon area thus allowing any requests/shop stand in the beacon to be listed across all planetary trading machines.
C) Galaxy interatable map
Expanding on the idea by Xaldafax In Game Universe Map I was looking much like No Man Sky it has listed the economies strength. This would assist in finding the strongest economies in planets to know where to begin shopping.
How will it be implemented?
I was thinking of a new recipe, of a blank map and you can only see the planet after a atlas with all 50 locations is added to have the planet unlocked. As you keep adding planet you will see more and more planets until you have the Galaxy map filled.
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relying extensively on out of game resources
â˘Problem: Although I donât think there is nothing wrong with seeking outside resources but when that is the only option then maybe we need to look into making that better in game.
â˘Possible solution
A) changing the role of the capital to be a more activity oriented tittle to change the idea that the capital is nothing but a huge build. There is no guarantee that the capital will or will not provide any resources.
B) allowing a form to show and measure economic activity by adding the previously mentioned Galaxy map detailing economic strengths.
C) allowing a machine that lets you access the planets shops, being able to see prices to compare, with the option to travel to that location or simply get the information and let people decide if they want to go and avoid a postage fee.
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Coin injection is unreliable
â˘problem: making coin seems unreliable, either you build near a hub to get coin, attempt to sell and buy in our universe or grind coin with a minter, all seems very unrealiable and also not everyone is able to benefit.
â˘possible solution
A) Tax should be distributed across all home beacons within the same planet to spread the coin between more people. This will encourage players to buy not only because youâre not only getting what you need but youâre also going to get some of that back the more sales are in your planet.
Why do this?
I think itâs better to keep the same coin in circulation that encouraging players to try to regenerate footfall. If a coin sink is what we worry about guild buffs take enough out but if that is not enough the postage system I mentioned could take over a a better coin sink than tax has ever been.
Thank you.