Give Us One Permanent Location Beacon

First of all I loved this game as soon as I saw it and got it right away when it launched and have enjoyed playing it.

That being said I can’t keep up with keeping my Beacon active for longer periods of time. I have a busy life and new games come out and that takes up all the time I have. I don’t have as much time to play Boundless and gather all necessary things to fuel it constantly. And at that point I wouldn’t be playing to play just to keep my Beacon.

I haven’t played in a few weeks and I think I’ve decided to go in at some point and give my character the important bits to hold. So when it does expire things can’t be stolen.

It’s disheartening thinking about my base being gone but I simply can’t afford the time. Once my base is gone and I’ll have to start over from scratch I honestly probably won’t be coming back to the game. I put a lot of time into it. And it breaks me that I would have to basically blank slate it afterwards. If it were permanent I would come back every so often and expand and build. I understand that griefing in a way could potentially be worse but that’s something I could live with.

Again, I love this game and I’m not attacking it in any way. It’s just that without a permenant base I don’t see myself sticking around for the long run and that make me sad.

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I said the same thing, and we all came up with ways of making the time-loss mechanism ingame less severe, but, apparently the conclusion to my post was that I simply was expendable if I didnt login every month or every four months.

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With 2 hours of farming per month you should be able to keep your beacon for two months.

See what I mean?

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Got mixed feelings about this.
On the one hand i hate seeing claimed plots with unfinished stuff on them. Im glad that plots unlock after a certain amount of time.

On the other its a shame that artworks will go away when the user stopped playing.

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I like that Boundless is a cruel universe which reclaims unloved land. Part of the fun is figuring out how to endure in that environment.

The only way I would want permanent beacons is if the fuel was granted by devs to extraordinary efforts considered historical to the game. TBH I’ve seen some very very impressive builds in this game so far but nothing that reaches the bar of “should last forever”. Even incredible community efforts like the pixel art contest will only last as long as their organizer pays the fuel cost.

The reality of making permanent beacons be player controlled is the world would slowly fill up with lapsed player houses. Whether they are timber and stone shacks or luxurious hundred plot palaces, we currently have the guarantee that every build you see in game is being consciously tended by an active player. That guarantee is more valuable than any individual build.

My advice would be to store on your character things like coils and any raw materials you would gift to yourself starting fresh. Everything else can be collected again if you return. And hopefully more easily as both the community and the game advance their capabilities!

If you’re proud of your build take some screenshots and share to the creations category. Those posts will last as long as the game does. If a build isn’t worth posting to the creations category, what makes it worthy to endure in the game long after its artist has left? Boundless is a living canvas. The historical documentation is up to us, not the canvas.

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You know, if the Sanctum had a small number of storage blocks in it you could use to store your most precious possessions…that would be cool. It would soften the blow if you did lose everything, certainly

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Lets expand on this. Give us a ‘safety storage’ in the sanctum. Let it store 10 specified items in the event we lose things due to life’s unexpected rug pulls. Then people cant claim abuse and others who might be impacted negatively would have a point to push on from after losing everything.

For example, being able to specify to save coils/machines/etc in the event something happened causing you to not log in for a period of time then you’d at least not have to spend forever trying to dig out of the hole you find yourself in.

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you have a hard time gathering 10 leaves for 4 weeks of beacon time? Dude seriously.
It would be unfair to the servers for all those players that pop a beacon, and never come back. The worlds would have 100k beacon littering the planets. It is actually the genius way to get rid of those wasted plots.

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Just what I was about to say, it takes maybe 2 minutes with a totem to get 10 leaves, I’m a very busy person myself but really 2 minutes

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I would describe the differing viewpoints on this topic this way:

Those who want to leave the game want to preserve their option to return to it at a later date. The most obvious implementation of that (permanent beacons) is disliked by active players because it constricts game resources on behalf of those who have given no guarantee they are even returning. Like it or not, logging in every month to chop some foliage is giving a guarantee to active players that you will return.

I think it would be fruitful to discuss ways in which fully lapsed players can reactivate and not start from scratch, but which have no value or impact on active players.

The ideas so far and their shortcomings living up to that lofty design goal:

  • Permanent beacons
    restricts active players who have no recourse

  • Sanctum storage
    makes it (even) easier for active players to transfer items across mules

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not bringing anything new to the table here. but i think the idea of a save storage spot in the sanctum or some way else (think of the enderchest in minecraft for example) would not be a bad idea indeed.

Otherwhise i can just give you the advise to join a settlement and socialise and befriend with your neighbours enough so you can certainly trust them. if they are active players and friendly they will certainly be willing to fuel your beacon for you as long as you like. And some might even like to play other games with you if they have the time. You would win new game buddies. This community is friendly and helpful most of the time, and if you ask friendly it shouldnt be too much of a problem ^^

I’d be curious to hear some legitimate reasons as to why some storage space in the Sanctum, accessible by all characters, would be a bad thing.

Honestly it’s sorely needed in this game. If I were to up and move my workshop and all of my storage to another beacon on another world, it would currently take me multiple hours to move it all. That alone is keeping me from wanting to ever move my stuff. Having better options for moving more items at once is a wonderful idea in my opinion.

Players already keep all their XP, coins, plots, and 32 smart stacks of inventory. They can’t keep the location of their plots, nor the arrangements inside them.

That honestly strikes me as a lot of raw resources waiting for you when you return. On par with any other MMO. The sticking point seems to be that you have to rebuild your bases.

So what if the game, upon a beacon expiring, made a mental note of the prestige value of the expired plot? Fig’s plot was worth 70,000 prestige when it expired. Noted.

Then if Fig quits the game for a year and comes back, the game can see two things:

  1. The last time Fig logged in was over a year ago
  2. He had a plot expire worth 70,000 prestige

Based on those two values the game can assign Fig a welcome back bundle waiting for him on the Sanctum podiums. It contains a collection of foods and brews to aid the player in quickly building a new base, as well as whatever else the developers think would be a worthy feast for a returning player of Fig’s prestige caliber.

Second, the player can receive a temporary buff that lasts for a week and doesn’t disappear on death, which improves their drop rate and/or crafting timers. To help them accelerate a little more quickly.

Since you have to fully lapse (e.g. no used plots, gone for over 3 months) there’s no way for active players to easily abuse these rewards and they let the lapsed player know that Boundless is glad to have them back.

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That’s a new idea that I haven’t seen in this thread or the other threads! Interesting idea and relatively outside the box. I like it!

The sanctum is essentially only on your local copy of the game, it’s not yet connected to any world servers (other than the authentication server). If you wanted to be able to store stuff there, I think it would need to be instanced - which means you would need to be on a server - which is against the reason why the sanctum was created this way.

Should your world be unreachable for any reason, you can still play the game by going to another world (as long as you have a save location and are near enough). If you put the sanctum on a server instance, you run the risk of not being able to connect or play at all

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Lovely to hear how you feel,I understand where ya coming from.Would be nice to have the permanent beacon but then theres bound to be a valid reason why it’s not a good idea.Im with gleam club and I’m happy paying few bob so my beacons don’t run out.,and i dont have to worry about them.But I’d rather not pay.I hate this about the game, that if your beacon runs out your stuff decays back to what was once.their befor.You sound a really nice person shame you feel this way but understandable.Take care :smile:

It would be no different than the game remembering your inventory contents. It’s just a separate “inventory” that you can only access while in the Sanctum.

It’s not the time that’s an issue but remembering to do it. Oh, I have two weeks left on my beacon, I’ll refuel it sometime next week. Then life happens, you get busy with things, and all of a sudden a month has passed and you finally remember, Oh sh–, Boundless! But by then it’s too late, it’s all gone. And more likely than not you left most of your important stuff in storage instead of your inventory.

That’s the fear anyways. Hasn’t happened to me so far, but I can see it happening so easily.

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The game remembers your inventory whilst you’re contacted to a world. For it to know what things you have transferred from your character to sanctum storage, both your character and your sanctum would need to be connected to a server.

I guess it could be an idea to have a warp to a sanctum storage room that could be instanced. That way the 2 could be kept separate. It would mean that if the storage server was down for any reason, you could still access the rest of the game

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