Here’s some of the HUD GUI I’ve been working on. This mockup is missing the 3D angled + depth effect used in the rest of the GUI, but it will be included eventually.
I’ve also made sure to include an appropriate amount of leaks as is expect from my posts.
There’s a large amount of information there to stress it visually and see if it’s all readable, here’s what you’ll see more typically when playing:
Additionally, the intention is to tint the GUI using the player’s chosen ‘hero colour’ during character creation. In the above example I used B< pink, here I’m using cyan:
Not all GUI colours will change, I’ve tried that and it becomes quite hard to read, so there’s a universal colour for health and general blue focus colour (which could vary based off the chosen hero colour).
Opinions, thoughts, feelings welcome as always
[UPDATE] Here’s an in-game example, and how the perspective planes work: