INFO INFORMATION (add info/dont chat/be smart check date )


#1

Credits to @Kawwak @Jiivita @Stretchious @Spoygg @Simoyd devs …
http://www.boundless-maps.com/
maps off boundless(gewijzigd)

http://boundlesscrafting.com/
recipes and info site

Prestige Settlement Size Footfall
< 10000 N/A 0
10000 Outpost 20
50000 Hamlet 30
250000 Village 40
1250000 Town 60
6500000 City 80
32000000 Great City 100
Footfall per player can only be generated per 24 hours, so one player visiting twice in one day only generates footfall once in that 24 hour period.
gems could be outdated not sure though

Alturnik: Emerald
(Depth:) (Altitude: 90-110)
Inside mountain caves.

Andooweem: Diamond
(Depth: 5-30) (Altitude:)

Epsilo: Topaz
(Depth:) (Altitude: 110-120)
Brown mountains.

Munteen VII: Amethyst
(Depth:) (Altitude: 120-180)
In floating mountains.

Nasharil: Sapphire
(Depth:) (Altitude: 120-175)
Above (120?) in high mountains surrounded by lava.

Vulpto: Ruby
(Depth: 10-40) (Altitude:)
In caves under mountain biome. Incredibly plentiful.
:smiley:

heres the prestige value for items

Google Docs
Updated blocks prestige
blocks

Block, Prestige
Decorative Rift, 180
Decorative Blink, 180
Decorative Dark Matter, 180
Decorative Oortstone, 180
Decorative Blink, 180
Decorative Dark Matter, 180
Decorative Oortstone, 180
Decorative Rift, 180
Decorative Blink, 180
Decorative Dark Matter, 180
Decorative Oortst…

Map of the Boundless Planets
image

Mob titles and their relative levels:
(no prefix) = lvl 1

Stout = Lvl 2

Strong = Lvl 3

Mighty = Lvl 4

Elite = Lvl 5

bows info (outdated check jivitas post in comments for newer stats)
Stone
Range 10
Fire Mode N/A
S. Dam 390
S. Crit Dam 429
Damage 300
Crit Damage 330
Element N/A

Copper
Range 15
Fire Mode N/A
S. Dam 390
S. Crit Dam 429
Damage 270
Crit Damage 297
Element N/A

Iron
Range 20
Fire Mode N/A
S. Dam 650
S. Crit Dam 780
Damage 400
Crit Damage 480
Element N/A

Silver
Range 25
Fire Mode Auto
S. Dam 650
S. Crit Dam 715
Damage 350
Crit Damage 385
Element

Gold
Range 25
Fire Mode Charge
S. Dam 657
S. Crit Dam 1149
Damage 300
Crit Damage 525
Element

Titanium
Range 25
Fire Mode Charge
S. Dam 985
S. Crit Dam 1379
Damage 375
Crit Damage 525
Element

Topaz
Range 25
Fire Mode Auto
S. Dam 780
S. Crit Dam 858
Damage 300
Crit Damage 330
Element Shock

Diamond
Range 40
Fire Mode Auto
S. Dam 1105
S. Crit Dam 1658
Damage 425
Crit Damage 638
Element Blast

Amethyst
Range 26
Fire Mode Auto
S. Dam 1300
S. Crit Dam 1560
Damage 500
Crit Damage ?
Element Corrosion

Emerald
Range 15
Fire Mode Charge
S. Dam 1182
S. Crit Dam 1320
Damage 450
Crit Damage 495
Element Toxin

Ruby
Range 25
Fire Mode Charge
S. Dam 786
S. Crit Dam 1028
Damage 300
Crit Damage 390
Element Burn

Sapphire
Range 40
Fire Mode Charge
S. Dam 1445
S. Crit Dam 1594
Damage 550
Crit Damage ?
Element Chill
that info is with max mastery
no power

chisels
left titanium middle gold rights silver

image

info
image

info
image


Google Spreadsheet knowledge base
Beacon footfall: is it too low? poll
#2

bigger picture image
image


#3

portalseekerstravelguide.weebly.com

A guide to help people navigate the portal system. I’m working on collecting coordinates of all portals to add to the portal index, not just portals connected to the Portal Seekers Gateway. I was able to help 2 new players get back home using their coordinates after they got lost portal hopping.

Message me if you would like to help collect portal data.


#4

Word of caution on the bow information… Some of it is out of date =P… For example the sapphire bow only has a 15 m range now… I guess this change was made whenever the prefixes such as “heavy” were added

I’m working on the side to make an updated list… But much of this information can be seen by simply right clicking on the items :wink:

Edit:
for the cluster fire sling bows… There seems to be a bit of a discrepancy between the listed damage and the damage per projectile seen in game that is not fully explained by power alone… Listed values or from the tooltips

lol i guess the chart is too wide… several things got chapped off ><

Type Damage /Projectile Influence / Projectile’s Crit Chance Charge Speed Difficulty Stamina Drain Action Speed Critical Effect Charge Effect Durability Effect
Totem 200 1 0 0 1 50 0% N/A N/A
Would 300 1 0 0 1 50 10% N/A 300
Stone 400 1 0 0 2 40 10% N/A 600
Copper 350 1 0 0 2 70 10% N/A 500
Iron 500 1 20% 0 3 30 20% N/A 900
Silver 500 1 0 1 3 70 10% N/A 800
Gold 350 / 200/P 1I 3P 50% 2 4 40 75% N/A 600
Titanium 600 1 20% 80 3 4 50 40% 50% 1200
Topaz 650 1 0 4 5 85 10% N/A 1500 Shock
Ruby 650 1 30% 100 4 5 75 30% 50% 1500 Burn
Sapphire 1150 1 0 20 4 5 10 10% 100% 1500 Chill
Amethyst 600 / 500/P 2I 3P 0 4 5 20 20% N/A 1500 Corrosion
Diamond 450 / 500/P 3I 5P 30% 50 4 5 30 50% 100% 1500 Blast
Emerald 350 / 100/P 5I 4P 0 4 5 40 10% N/A 1500 Toxic (Poison Only)
Type Durability Effect Bow Range
Totem N/A
Would 300
Stone 600 15
Copper 500 15
Iron 900 20
Silver 800 20
Gold 600 15
Titanium 1200 30
Topaz 2000 Shock 30
Ruby 2000 Burn 40
Sapphire 2000 Chill 15
Amethyst 2000 Corrosion 20
Diamond 2000 Blast 15
Emerald 2000 Toxic (Poison Only) 40

#5

some great site made by @NL-Tim

Boundless Server Status & Ping Test
Not so long ago I had some latency issues when playing on worlds that where physically not so close by. For example, playing on an Australian server caused some ingame lagg. I wanted some more insights in the performance and instead of using the ingame debug options, I created a little monitoring system in my holidays.

An additional feature has been added recently, which allows you to test your connection with the game servers. Just like the monitoring system itself.

Screenshots
project_statusmonitoring.png870x900 168 KB
Summary of server status, histogram and total online players

project_pingtest.png940x953 67.7 KB
Run a Ping Test against the game servers.
Results are in the summary and in more detail in the table.

Features
Server Status Page

Realtime, auto updating status displayed per server (game servers, discovery and login)
Insight in last failures and warnings (in last 24 hours)
Histogram to view performance over time (in last 3 hours)
View total current players online
Links to official Boundless pages
Overview of latest official announcements and dev logs
Links to other fellow community projects
Mobile friendly in screenspace as bandwith
PingTest

Ping all four game server through your browser
Verify your connection with the game servers, in stead of the results of the server status page
Output in summary and more details in a table
Automatic conclusion is added to the result table
Copy to clipboard feature, generating markdown tables for use here in the forums
Where to access
Server Status Page @ http://status.playboundless.info77
Ping Test @ http://status.playboundless.info/PingTest37

This is the first implementation. I have additional plans to improve it, like monitoring from multiple locations. Feedback is of course welcome here in this forum topic.

Notes and disclaimer
Note that this is still a fun project, no guaranties what so ever. It’s a sparetime community project, not officially associated with Boundless, Wonderstruck or Turbulenz. Performance is measured from The Netherlands, Europe. Your results may and will vary. :wink:

Known issues
IE11 does not seem to render the charts. Needs further investigation
There is no page with troubleshooting steps yet (instead, an alert is given)
Change log
06-09-2017 - Unofficial
Minor and non functional update.

Page titles now display ‘UnofficiaI’ to make sure that this is an unofficial Boundless website and not maintained by Wonderstruck / Turbulenz. Footer was already stating this.
Screenshots will be replaced with later functional update(s).
04-09-2017 - New feature: PingTest
New PingTest feature available in preview:

Allows you to ping the gameservers through your browser
3 attempts per server, results are analyzed and displayed
Copy to clipboard available, for easy result table to post here in the forums
Forum post updated with additional link and description
Google analytics for tracking page visits and usage of the Ping Test
(anomized conform EU privacy regulations)
02-09-2017 - Performance improvements
Announced here in this topic.

Fixed bumpy performance measurements. Measurements are now more accurate.
Empty-state when there are now recent failures or warnings
Performance improvements, caching
Added Preview label
More details on time-frame and monitoring location
Small UI impovements
Different monitoring target for the session server
27-08-2017 - Additional features
Project first shared here on the forums Playing Boundless from outside Europe, North America and Australia?

Recent failures and warnings
UI improvements
Players online
26-08-2017 - Initial release with basic features
Basic monitoring client
Initial website
Histographs
Summary
Links to official site
Announcements and devlog
Community links


#6


Could be a little out of date, not sure…


Vena V Issues?
#7

from @Spoygg Here’s a list of available emotes, I haven’t checked for some time if any were added:
wave
mexicanwave
clap
slowclap
yes
no
laugh
shrug
point
point back
point up
point down
point left
point right
salute
facepalm
insult
intimidate
beckon
sit


#8

from @james
New Feature: BOMBS
The new bag of bombs item can now be crafted.
Click-and-hold with an equipped bag of bombs, will start the fuse of a held bomb.
Bombs will always be automatically thrown before they explode.
A short tap on the action button will drop the bomb just in front of you, anything longer will throw it further.
Bombs will blow up on impact with their target or when the fuse runs out.
Some bombs are weapons, and some will heal, recover energy or remove debuffs.
New Feature: RAGE
The Rage skill is now functional in the skill tree.
Text for each skill has been updated to reflect what each skill does.
Rage is accumulated based on the amount of damage received from creatures.
Rage effects increase by the amount of stacks you have accumulated.
Equip and consume a Rage Brew to convert the stacks into an ability.
Rage cannot be earned if a Rage skill is already active.
New Rage Skills - The different rage skills are listed below and the effects of the skills increase proportionally with the amount of rage accumulated:
Rage - Unlocks the ability to gain up to 10 stacks of Rage when you take damage from creatures. Consuming a Rage Brew restores a portion of health.
Rage Upgrade - Allows you to gain Rage faster and increases the amount of health restored when you consume a Rage Brew.
Power Surge - Deal damage to all nearby creatures when you consume a Rage Brew with an area of effect attack.
Power Surge Upgrade - Increases the range and damage of a Power Surge when you consume a Rage Brew.
Adrenaline Rush - Restores health over time when you consume a Rage Brew for a period of time.
Adrenaline Rush Upgrade - Increases the effects of Adrenaline Rush when you consume a Rage Brew.
Thick Skin - Provides a temporary Shield when you consume a Rage Brew, increasing your Defence and Resistance against Kinetic and Impulse Attacks.
Thick Skin Upgrade - Increases the effects of Thick Skin when you consume a Rage Brew.
Contextual messages have been added to explain how rage works.
New Feature: FOCUS
The Focus skill is now functional in the skill tree.
Text for each skill has been updated to reflect what each skill does.
Focus is accumulated based on the amount of health recovered and amount of damage dealt to creatures.
Focus effects increase by the amount of stacks you have accumulated.
Equip and consume a Focus Brew to convert the stacks into an ability.
Focus cannot be earned if a Rage skill is already active.
New Focus Skills - The different focus skills are listed below and the effects of the skills increase proportionally with the amount of focus accumulated:
Focus - Unlocks the ability to gain up to 10 Stacks of Focus when you deal Damage to Creatures. Consuming a Focus Brew restores a portion of Energy.
Focus Upgrade - Allows you to gain Focus faster and increases the amount of Energy restored when you consume a Focus Brew.
Precise Strikes - Increases the amount of damage dealt for a period of time when you consume a Focus Brew.
Precise Strikes Upgrade - Increases the effects of precise strikes when you consume a Focus Brew.
Quickening - Temporarily increases your Movement speed and action speed when you consume a Focus Brew.
Quickening Upgrade - Increases the effects of quickening when you consume a Focus Brew.
Petrify - An attack which slows nearby creatures when you consume a Focus Brew.
Petrify Upgrade - Increases the effects of petrify when you consume a Focus Brew.
Contextual messages have been added to explain how focus works.
New Feature: HUNGER
Players now gradually get hungry when they perform certain actions: use their held items, moving, jumping or sprinting.
The hungrier a character is the less energy they have to use their held items.
Players should eat food to increase their max energy.
When full up a buff is applied which slowly replenishes health.
Contextual messages have been added to explain how hunger works.
New Feature: ENERGY
Energy is consumed when the player uses a held item which has an energy drain cost.
The Totem, Axes, Shovels, Grapples, Chisels, Hammers, Spanners, Slingbows and Bombs now cost energy cost to use. The amount of Energy per item can be seen in the item’s details panel in the inventory.
Players cannot perform an action if the item’s energy cost is more than their current energy amount.
Energy quickly recovers when the player has stopped performing an action for a brief period of time.
The Energy attribute in the skill tree affects the amount of total Energy.
The Energy Regeneration Skill affects the amount of Energy restored per second.
The total energy is reduced by the character’s current hunger level.
Added HUD indicator for actioning an item with no energy.
Contextual messages have been added to explain how energy works.
New Feature: REVIVE
Defeated players who return to the Sanctum will be affected by a Death Sickness status effect. Certain attributes are reduced by 25% for 90 seconds.
Players can now equip a Revive Augment in the Totem to restore defeated players. The Revive skill is required to use the Revive Augment in the Totem.
Players can choose to return to the Sanctum or accept the Revive if another player has performed a Revive. Accepting the Revive will restore the player with a reduced death penalty and without the Death Sickness status effect.
The Revive ability can be upgraded in the skill tree to increase its potency.
The Revive ability has a cooldown once it has been used and can be reduced with a skill upgrade.


#9

food brews buffs

big thanks to @Jiivita awesome work
WIP: Index of 🍇 Food & 🍷 Brew Buffs
@simoyd could you add the new starcharts?


#10

jivita’s corner

all @Jiivita work many tutorials


#11

Oortwaves

here’s @boundmore channel lots off fun videos and informative material
more awesomness


#12

current woodtypes


#13

FOOTFALL

beacons require a minimum off 5000 prestige and a minimum off one visit a week from owner to generate footfall

the location amps up the footfall

prestige-------- status

< 10000 N/A 0
10000 Outpost 20
50000 Hamlet 30
250000 Village 40
1250000 Town 60
6500000 City 80
32000000 Great City 100
Footfall per player can only be generated per 24 hours, so one player visiting twice in one day only generates footfall once in that 24 hour period.

friended players dont make footfall as much as strangers do(dont have exact details on this)


#14

image


#15

next time the forum gets flooded and ya cant find the info our @Jiivita 's epic info videos like i did just type info information guys :wink: feel free to add new info and lists to this post this post i will always find back hehe


#16

Yes, all good info but subject to change in a month or less.
It will be an interesting dynamic in portal paths when the Universe is growing in number of planets.


#17

yeah thats why i added the be smart check date :smile:
this forum is mixed with old intel and new