Developed by Sony Online Entertainment? The company with a net worth of roughly $18,600,000,000? 18.6 BILLION. Yeah, I’m going to say they have a tad bit of an advantage when it comes to game development… Comparing a massive studio like SOE to an indie studio like Wonderstruck is like comparing me to Bill Gates.
http://www.getnetworth.com/tag/sony-online-entertainment/
But that’s irrelevant. You’re concern about the game’s funding is not off base, and I understand where you’re coming from. I suggest you read this FAQ from the steam community page, it should answer your questions and maybe some you have not asked yet.
"When is Oort Online 1.0 coming out?"
We’re expecting to release the 1.0 version of Oort Online (polished and balanced features, art, sounds, interfaces) between Q4 2015 and Q1 2016. We’ll post our progress onoortonline.com
"Will I get access at 1.0 if I buy today?"
Yes! When the game transitions from Early Access you’ll own the full 1.0 version of Oort Online.
"When is [feature name] coming?"
We post regularly to our Dev Blog (oortonline.com) and Twitter (twitter.com/oortonline)about upcoming features. If you’re a backer or Steam player you’ll be sent surveys periodically that lets you vote on what’s coming next.
"Will I get access to vote on features if I buy through Steam?"
Yes! When you first play the game you’ll create an Oort Online account. We use that to contact you when a new vote is sent out.
"How do we know you won’t disappear like [insert name of failed crowdfunded game here]"
We chose to build Oort Online in chunks (illustrated in the Funding section onoortonline.com). We did this so we knew we’d be able to deliver what we funded. It also allows us to raise the funds we need to make the game over months, not 30 days like a Kickstarter campaign. Before we even launched the pre-alpha we spent nearly a year building the foundation for the game so we could fund fun features, not boring foundational code. Most importantly, this isn’t our first game. We’ve worked on lots of AAA games (from Fable II to Spore), managed budgets and we know how to make great games! Every penny we receive will go into making Oort Online the best it can be.
"Why is the game $35?"
At Wonderstruck we’re working super hard to delivering features and updates, there’s about 15 of us on the core team working full time. Oort Online is an MMO without a subscription fee. We don’t charge for servers, you play on them for free once you own a copy. In the early access phase you’re not just buying the game, you’re getting access to the development process. You can give us your thoughts / feedback and vote on what we work on next – your opinion matters. We believe this justifies the cost, although we realise early access isn’t for everyone. If it’s not for you now, we hope to see you at launch!
"Is Oort Online going to be free-to-play or subscription based?"
No. Oort Online is a simple ‘buy to play’ game. We’re planning on allowing players to subscribe to their own world (see below) but they’ll be entirely optional.
"I want to play only with friends. Can I rent my own world?"
In the future we’re planning to allow players to subscribe to their own private world (for $ per month) with controls over who can and can’t access it.
"Is Oort Online coming to [platform name]?"
If you’re interested in seeing Oort Online on other platforms, be sure to let us know which ones you most like to play on. If there’s a lot of demand, we’ll take a look (eg: Linux support).
”How do I request a Beacon?”
We’ll be giving players the ability to create their own Beacons soon, but if you really can’t wait email oortonline@turbulenz.com with the co-ordinates you’d like it at, world name, size in blocks, your username and the username of the people you want to have access to build within it.
”How do I request a Portal?”
Like Beacons, we’ll be giving players the ability to create their own Portals in the future. If you’ve found a place that you’d like to connect with a Portal emailoortonline@turbulenz.com with the co-ordinates and world name for the entrance, and the co-ordinates and world name for the exit.
"I’ve found a bug!"
Post to the Official Bug Thread here!(http://steamcommunity.com/app/324510/discussions/0/624075036522993603/). If you’re really, really stuck email oortonline@turbulenz.com
"How can I donate more to the project?"
If you really love Oort Online there’s lots of options with associated backer rewards over on oortonline.com
Last edited by @ben ; Feb 12 @ 9:49am