Planning for 2017 - Contribute your ideas!

Thanks for the lead, Thor!

This is just a good place to take advantage of the dev’s question as to which features I/we currently consider broken and which feature we would like to see implemented earlier rather than later. I just see this issue as a potentially game-threatening one, so I’m throwing my two cents around.

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Yup I know I just thought I would throw it out there ^.^

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  1. More beacon types or customizable beacons. I am happy with beacons as they sit but think multiple variety’s of beacons would be good to accommodate different play styles. Along with standard beacons you could have boundless beacons which would be much larger than standard and allow for larger builds. Of course monsters and resources would spawn in them allowing for player owned mines and dungeons. maybe bacons could have beacon enhancers to allow for a greater percent chance to spawn certain minerals or monster. guild owned utility beacons as described in another thread would be a good 3rd beacon type.

  2. Resource distribution on starter worlds. I like how it set up on other worlds but the starter worlds should have more small seems of gold. I have literally never seen gold on a starter world and if it wasn’t for @Havok40k setting up a gold shop at the berlyn market I might still be there.

  3. [quote=“james, post:1, topic:5845”]
    Assume that we can only add one more MAJOR feature to Boundless before hitting 1.0.
    [/quote]

Titans a solid skill tree and guilds. you asked for one but you need all three!

  1. Decorations such as item frames, pictures statues, books, and mail boxes would be swell. In fact you cant have to many types of decorations. Also farming would be great.
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1. Which current feature in Boundless do you think needs a MAJOR overhaul?

a) Agree with most here, about ressource distribution. On mountain walls should be visible what can be found inside as well. Digging into the blue is no fun…
I liked the idea to connect certain ressources with specific “architectural formations”. i.e. there was a blue gleam stone you could find when you digged out graves (can’t remember anymore on what planet it was) the idea was formidable. Architectural / geometrical formations that indicate special ressources around are really nice.

b) achievement system (for long time fun / time killer / task variety). Kill 100 livestock, swim 20.000 blocks, get every ressource of a planet, etc… with respective rewards (decoration, receipts, titles / names, etc.)
Here you can very easily add a lot of stuff, that motivates players to follow other goals for some time, even when they miss new “real content”. I also implemented it under 3. since for me currently there is no real system yet. I think there somewhen was a very nice thread in which many many ideas were collected. If someone wants to find it, feel free to add in response to my post.

2. Which current feature in Boundless do you think needs a MINOR update?

a) AI of creatures (i.e. charging for you even when never able to reach you).
b) under water movement

3. Assume that we can only add one more MAJOR feature to Boundless before hitting 1.0. What MAJOR new feature do you believe is essential before 1.0?

a) skill tree
b) guilds (with adequate, comprehensive authority system)
c) group challenges: titans
d) exploring worlds and finding sacred temples and maybe hidden receipts, treasures…
e) achievement system (as considered above).
f) a map (in which way ever to be realized, maybe with option for players to “write notes” into)
g) an own language with own hyroglyphs to learn: Oort (if this is still part of the concept)
Priority a to g

**

4. Which new MINOR feature should we add to the next update of Boundless?

**

  • far more wearables (stats included)
  • sightglasses (so I can see even from a distance which way I prefer to go, or detect ressources on a high mountain wall even in higher levels)
  • swimming fins (I want more speed under water)
  • decorative objects (carpets, curtains, pictures, potted plants, diverse kinds of fences)

Edit: @james I really hope 3.) was just for prioritizing your tasks, since I think 5 of the points I mentioned are MUST HAVEs for 1.0…
I also hope the publishers don’t force you to publish to a certain date even when the game (from your view) is unfinished. If the game contains bugs and lack of long time motivation / gameplay variety, it will just result in bad ratings on diverse websites and magazines. Even when everything will be updated sooner or later, a bad start is nothing positive for every game. it has major impact on it’s future. If you find time, maybe give a comment in a dev post to the idea of publishing. Date driven or quality driven?

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haha…your ‘minor feature’ suggestions would be BIG to me :))

1. Which current feature in Boundless do you think needs a MAJOR overhaul?

Fighting / Combat. At the moment, as others already pointed out, it’s a boring system of “dodge and shoot”. It doesn’t feel like there is any learning curve. I also do not find the slightest sign for “team tactict” in the current system.

2. Which current feature in Boundless do you think needs a MINOR update?

Swimming. As I already pointed out in another topic:

Please go back to your “first” system where one swims continuously in water.

3. Assume that we can only add one more MAJOR feature to Boundless before hitting 1.0. What MAJOR new feature do you believe is essential before 1.0?

First of all I really hope that a proper skill tree, titans, temples are something that will come anyway and that they are not part of this question.

I would like to see a complex automation system for building and mining. I’d like to build machines that mine, collect, or builds things for me. There has also already been a topic about this. To sum this up I would like 3 kinds of machines.

1: A machine that is able to mine and/or collect blocks along a defined way. This would be very handy if I like to build a big tunnel or if I need to clear a huge area.
2: A machine that is able to “build” things. This could be eigther, as the first machine, be along a defined way (e.g. for building roads, or geometrical structures) or it could be a “blueprint” which builds “saved” buildings.
3: A machine that is able to transport materials over a “long” distance (e.g. a belt or a crane).

At the moment I don’t really care if they need fuel or something else (e.g. like the power core) but it would be “necessary” in my opinion that they don’t break like tools. They should get “used” and be repairable like other machines (e.g. workbench).

4. Which new MINOR feature should we add to the next update of Boundless?

Don’t know if this is a “minor” feature but farming would be cool. The smallest variation of “farming” could be “attracting” livestock that I like to “hunt”. E.g: I build a lure to attract “ground basher” which will increase the probability that a ground basher spawns or walks to the lure.

I don’t really need to “tame” them. It is sufficient if I’m able to imprison and breed them.

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Oh and something I completely forgot that is probably way more urgent than everything I mentioned in my previous post:

#Abolish the vertical plot reservation of beacons

Seriously, why can’t I build a cave-base if someone 100 blocks above me resides on a floating sky island?
I know the devs argued with “It’s there to prevent potential abuse of the beacon system”. But honestly, all it does is relocating it from a 3-Dimensional issue to a 2-Dimensional one as a potential griefer now just has to build around my plot, instead of enclosing it.
So atm it’s just a huge annoyance that doesn’t prevent anything.

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Hey, so I know that this is a little off topic, but I’m just a Trailblazer, I am yet to play this beautiful game.

And as such, I can’t really contribute much to these questions, but since you said there’s only 1 Major Feature that can be implemented before 1.0, does that mean 1.0 is gonna be here quite soon? Sorry if this has already been confirmed, haven’t been up to date with all the posts. Thanks guys!

1. Totally rework a broken MAJOR current feature:
Starting tutorial.
**2. Tweak a broken MINOR current feature:**crafting

3. Essential MAJOR feature before 1.0: please implement a questing system. By not having quests, you are turning away a huge group of people who like sandbox games but like questing in them.

**4. Add a MINOR feature in next update:if not questing some sort of story objectives.

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I really hope that too…
@james , @olliepurkiss ?

Question was phrased to get a single feature answer from people. An alternative “list all the features we should add before 1.0” would return an unachievable shopping list.

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in my opinion, this was a “fuzzy” definition of your question because you don’t mention what will be in the game anyway. This lead to the (i hope) false assumption that even titans and a proper skill tree are due too discussion here. Could you please make clear which feature will be in the 1.0 version anyway? As you can read in my answer, I was insecure about this too (as so many others too).

Be clear what we can expect for 1.0 and you don’t get questions or demands that titans and a skill tree need to be part of the game :wink:

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1. Totally rework a broken MAJOR current feature:
As of right now I believe there is not any broken major feature. The only large feature that comes to mind is the resource generation which can be tweaked with ease to make it easier or harder, as such is not up for a lot of discussion as “broken”. Combat is not what it should be which I hope will get a re-vamp, but who knows what the Lance will contribute to that system?
2. Tweak a broken MINOR current feature:
Increasing resource distribution would help everyone out and make things easier. Also, Crafting times are not a huge problem but I do dislike waiting X amount of hours to further progress when I have a limited amount of time to play.
3. Essential MAJOR feature before 1.0:
I have seen a loot system come up, and I agree there should be loot, but you need TITANS!!! Give us some titans to fight! Throw in mini-bosses! Looking through most of these posts I think having a Titan to fight is more important than guilds currently, because people are playing with their friends anyways.
4. Add a MINOR feature in next update:
As mentioned above, a loot system would be nice, as well as rarity to crafted or looted objects such as tools or blocks. If I have a level 20 crafting level, then making better tools than a standard say, iron hammer, would be nice, and a by-product of that would be even more trading because people want those kind of tools! If I kill a mini-boss some kind of gear they drop or a block that is like a wall-mount would be fun to fight for.

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I have been on three planets and have only seen wild stock, you should make other creatures more abundant on these planets , also you should add moving mechanics such as pistons and such in mine craft

I’m pretty sure the intention behind this thread is for the devs to get a sense of what we care most about; in case they need to move priorities around. Given that, talking about features on the roadmap seems like fair game. If titans are what you care most about, then it’s probably ok to talk about them as your major feature - unless there is some other major feature (on the roadmap or not) that you care more about.

You probably want to treat it along the lines of: “what major new feature do you want to see that the game currently lacks?”

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Yes, I think it’s better to get like 4 Timber out of 1 Wood or at least 2 Timber and same for Stones because it’s stuff we need for almost everything.

Answers put in below.

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+1, I’ve been playing this game for a total of 130 hours. 20 hours in the new update and I’ve only found 6 gold ;-;

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1. Not really a broken feature, but would really appreciate remodelling of some ore blocks as coal, medium coal, iron and silver “KINDA” look similar from far, same goes for copper and gold, and I end up missing on ores because I think they are something else.

2. Spawn capacity of fossil ores in my opinion should see an increase, or at least remove the need for fossils from both copper and iron tools.

3. Not copying other people, but farming, breeding, taming and fishing (if possible) is a feature I have been waiting for in a long time.

4. Would love to see the ability to be able to form guilds and see the location icons on the compass above, makes it easier to locate friends and their homes. Maybe adding the ability to warp between beacons as well to aid in travel for people who work together in large projects.

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