1. Totally rework a broken MAJOR current feature:
I have read all of the comments to date and thought long and hard about this. As far as a major feature that needs rehauled, it would be combat. To date, every single fight with anything is the exact same mechanic. Shoot with an arrow and dodge the attack. Shoot, and dodge. It’s very cumbersome if you’re on sloped terrain, or ice, or in water. Pretty much, any surface (which, in a voxel-based game it’s almost every surface) that slows or limits your movement makes it a nightmare to fight anything. And for what? There is no awesome loot to be had as of yet. There are no trophies I can hang on my wall. There are no or very rare special creatures (I certainly haven’t found anything that excites me yet). Where are the swords, clubs, bows, spears, maces, magic fireballs (or magic of ANY type) that make it simply fun to go hunting? Where are the monsters that, by their looks or titles or something, give me tingles down my spine because I know if I can defeat them there is loot to be had!?
Devs, you guys have done awesome things. But, just one or two more steps would make them groundbreaking fun! When I see an elemental creature, having never fought one and only seen them in concept, I expect they’ll drop something related to their element. If I want to cast ■■■■■ of fire that explode, I would expect to have to kill fire elemental hoppers or something. And, shouldn’t these special creatures be in certain places so that I choose to go there based on my adventurous spirit and/or my current skill levels and gear? I haven’t found areas where I don’t go because I’m getting one-hit by the monsters there. That’s part of the combat systems in previous games that excites me. I want to have adventures where I don’t know if I can handle them or not. I want to have to use my brains and my cool weapons in conjunction with one another in order to defeat the obstacles I meet. I want to be excited to see a creature and go pick a fight, not quite knowing what I’ll get if I win, but at least knowing the fight will be worth it.
Each creature dropping meat, tallow and bones makes sense. But, shouldn’t there be more exciting drops too? And a combat system to make it fun to get those drops?
2. Tweak a broken MINOR current feature:
The compass is good, but I’d like a map of some kind, even if I had to pull it out and look. It would make sense that I have to go to an area to see it on my map, too. If this isn’t going to happen, I’d love to be able to mark the locations I have on my compass so that I didn’t have to pull up the debugging and keep checking the coords so I could go find where I have already been.
I may be stupid or something, but right now coal isn’t as functional as I’d like it to be. I have an over abundance of iron and copper ore, and am burning wood because of how little coal there is. I think it’d take a lot of work to rework how much coal is in the world and all that, so I’m suggesting increasing how much ore one can smelt/glue/glass one can make with one block of coal. If it was doubled, I feel like it would be perfect, because I seem to run out with half the ore that I got from mining expeditions left unsmelted every time.
3. Essential MAJOR feature before 1.0:
I’m a bit surprised to find this question at this time. I thought there were several major features planned before 1.0 . . . and I don’t see how a 1.0 release can be thought of without any of them. Especially given the advertising of them, specifically: Titans, Achievements (that actually do something? I hate achievements that just say, kudos you killed your nth creature of the same type), Skilltrees, Guilds, etc.
If I have to choose ONE, then it would be skilltrees. The game is stagnant right now because we’re leveling up, but other than the coins and plots there’s no evidence of leveling. I get skillpoints, and I am gnawing at the bit to spend them on skills that will make the grind easier, and the play more fun (e.g., I want to be able to move around easier and mine faster/easier and find resources better). This should be telling, that this game is new and getting updated all the time with exciting stuff but i already discuss the grind. Mining’s tough, tedious, and too-often-disappointing and I saw some glimpses of hope that would make it better in those skilltrees.
4. Add a MINOR feature in next update:
Portals. The mechanic was in the game once, I used it and loved it. I’m not sure why it would be challenging (or even if it would be challenging) to put them back in, but I crave portals. If I had to get a hundred compact gold blocks in order to build a portal that stayed open all the time, I’d do it.