Attending PSX, releasing the new Boundless trailer, and finally releasing a matching version of Boundless to Live on Steam contributed to a busy and focused end to 2016 for the dev team. In the past few months everything we worked on went into these events and activities. Hopefully this will set us up for a productive start to 2017.
We now need to work on planning the next period of development and I want to invite everyone in the community to contribute their ideas for Boundless.
Below are 4 questions that we encourage everyone to answer. Your ideas and priorities will help us have a good understanding of where the community thinks the game should go next.
Firstly features already implemented (or partially implemented) in Boundless.
1. Which current feature in Boundless do you think needs a MAJOR overhaul?
Is there a feature / system / area in Boundless already that you donāt like. What is this area? What donāt you like about it? How would you rework it / fix it / change it / replace it or simply trash it? What major system needs changing?
2. Which current feature in Boundless do you think needs a MINOR update?
Is there a feature / system / area is Boundless that you think needs a tweak? Whatās the one little thing we could change that would greatly improve Boundless for you tomorrow?
Secondly feature missing from Boundless.
3. Assume that we can only add one more MAJOR feature to Boundless before hitting 1.0. What MAJOR new feature do you believe is essential before 1.0?
What single outstanding major feature do you think is essential for Boundless at 1.0?
4. Which new MINOR feature should we add to the next update of Boundless?
Is there a little feature that you would love to see added in the next update?
Copy the following text into your response and fill in the blanks:
**1. Totally rework a broken MAJOR current feature:**
**2. Tweak a broken MINOR current feature:**
**3. Essential MAJOR feature before 1.0:**
**4. Add a MINOR feature in next update:**
Any and all answers are valuable. Short or long answers. Have a think and let us know.
ps. No Weekly Dev Update this week. I hope everyone will allow the team 1 week off.