With all the new mesh items being added to the game and the performance improvements it would sure be nice if devs gave updated input on the direction of this.
I know here the limit was talked about being raised in the future:
“However the good news is that as we spend more time optimising the engine, reducing the cost of rendering dispatch, and add more sophisticated LOD then we will be able to increase the limits.”
Also here by @james and other examples of engine updates regarding meshes:
“Add instancing groups for simple prop meshes (e.g. storage). Repeated meshes near to each other are processed as one object during rendering. This improves frame rates around built up areas, especially on PlayStation 4, and reduces ram usage.”
“Adjusted auto LOD switching when below target framerate. We now prefer to lower the object LODs before switching to lower terrain LODs (previously it would lower both at the same time).”
“Reduce frame stalls around large numbers of props with visible inventory items (storage/plinths etc).
Reduce frame drops when many signs are in one location.
Reduce frame rate hit when very many entities are removed in one frame.”