I will disagree, the most common gleam (cool blue) is now considered to be a light color that does not emit a lot of light. Which means a lot of rebuilding if players want to be able to see their builds. While I can understand a room being darker, the fact that I cannot tell there is something in a storage block when I have lighting above and below and can still pick out the wood grain is probably something that needs to be addressed. If I cannot even see my machines with a stack of refined gleam behind them, why is this ok?
Even in natural outdoor light you cannot see the detail on some items like doors.
Because people need to not be self focused (no offense meant) and see toward the bigger picture - blue is now blue, black is black, light levels work better across the game… and a million other reasons. I’m not saying that there might not be an adjustment here but we need to be very careful and smart about it.
If the game have a better light design for everyone then we all benefit in the long run. Obviously I don’t have all the technical details but the light working across the board is much more important than if someones storage is dark. Those things can be solved in other ways like focused lights or other things.
People should easily be able to understand that we have OPTIONS on solutions and the we shouldn’t just be focused on 1 or 2 specific issues. I don’t understand how people aren’t at least understanding that and are willing to look at options instead of just focusing on the small light issues.
It feels like the doctor just gave you a clean bill of health but people want to complain that they have to eat salad now…