james
July 19, 2019, 5:39pm
21
Update OP with details of 225.2.
Main changes are - exposing a dark balance, improving the bloom, and fixing the portal crashes.
james:
Release 225.2:
Engine:
Exposed a Darkness setting allowing players to define their own darkness level.
This isnât a gamma control, which would have brightened the entire screen. But rather a control over the darkness that the game will increase exposure for. Basically making things at night easier to see.
If you test this when surrounded by very dark terrain it will have a limited effect. But if balanced with normal green grass and yellow sand then it should make things much more visible.
Weâve exposed this because different displays can present different levels of darkness - itâs not possible to have a single balance for all displays.
The option is found on PC via: [ESC] -> Main Menu -> Settings -> Graphics -> Display -> Dark Balance
Improvements to HDR auto-exposure adjustment to better account for darker levels of lighting; will help in some cases that were too dark even though HDR was able to adjust for it, for example in the sanctum.
Additional refinements to the mesh & voxel lighting consistency to make them much closer. The aim is to make the lighting for the same material mesh objects (for example stone storage) and voxels (for example stone) match.
Adjusted the bloom algorithm and balance to only bloom bright things. Technically these thresholds shouldnât be required, but without them the presentation can feel a little blurry. This change attempts to isolate the brighter areas and only bloom these.
Bug fixes:
Fixed an issue with the synchronisation of attributes (mainly buffs) between the client and server that was causing a client crash.
14 Likes
Will this update require a download or is it a hotfix?
fidach
July 19, 2019, 5:43pm
23
Cough cough
I think you may have forgotten some of your player base!
8 Likes
LMAO your inbox is about to get flooded!
2 Likes
james
July 19, 2019, 5:49pm
26
Option is also available on PS4. [MENU] â blah.
17 Likes
fidach
July 19, 2019, 5:51pm
27
Ah, I see.
You just assumed all the PS4 players are super awesome and smart and would know where to go anyway.
OK, I get that
11 Likes
fidach
July 19, 2019, 5:52pm
29
NerArth:
Well, arenât you?
I know I am, cos my mum told me soâŚ
4 Likes
Bones
July 19, 2019, 6:05pm
32
Can I get a refund on the 500 gem torches I bought Lol .
Just a minor note, didnât think worth starting a new thread over but wanted to mention it - I had put out a plinth with some free goo kernels for a friend, noticed on the notifications when they sold out that part of it was starred out. Looks like the filter is picking up on a bad slur word there.
1 Like
Tagris
July 20, 2019, 11:40pm
34
Having so much fun with the new farming update! Got my Exo Yam farm up and running! Just need to get those seeds to multiply! hehe
5 Likes
Great job adjusting the lighting. Iâve adjusted the light balance and itâs very easy for me to see again. Iâm keeping my light epic skills, but itâs very playable at this light level for myself.
Thanks for fixing it so quickly!
2 Likes
Can I just say Goo farming is awesome!!
4 Likes
james
July 23, 2019, 9:57pm
39
Updated OP with details of Release 225.3. Main changes are fixes to the attribute system that were causing issues with the presentation of the forge and character status effects.
james:
Release 225.3:
Lava to work as a light-source when held in the playerâs hand.
Shortened localised versions of View Full Release Notes to fit text box.
Fix for forge sometimes showing the an item from the previously viewed forge in its queue.
Fix for attributes not being set up correctly on the forge possibly causing client misprediction of the applied boons.
Fixing goo crop rendering in some tighter sloped environments rendering the crop again inverted 1 block below.
Fixed not getting XP/progression for harvesting crops after change to allow targeting crops directly for interaction.
Edited sort to sought in Juicy Starberry Seed description.
Fixed a server crash caused by using an undo-chisel on grass blocks in certain configurations; these cases will now correctly either remove the long-grass part or convert the grass to soil as appropriate based on the rules for where grass is valid to exist.
12 Likes
This minor release also fixed sanctum edit I think â for some reason it was broken after farming released.