I actually don’t see how any of them other than farming would break the economy. Shields would add some variety to fighting. Props and outfits are just cosmetic. Water blocks and powered doors/lights are also effectively cosmetic.
Also… JETPACK!!! (Come on, I just want to fly around a little. It would be cool!)
There has been so much demand, I think at some point they will introduce farming. (not in 200) however.
I am not clear on how that breaks the economy. It might lower the cost of certain tools if the really rare materials needed for them can be farmed versus having to be gathered, but lower prices alone does not break the economy in my opinion.
I do think it will focus on bug fixes and maybe not have any new features. They may try some balance adjustments depending if they have time to see how the last ones affected supplies/prices.
You’re right. I edited my post from half to some. I get triggered when people post all these new features w/o understanding the impact on the player made economy
re: Jetpack. Give me 2 days with it on a higher tier planet and I’ll show you how it can break the economy
Price alone doesn’t break the economy. Supply can as well. If they are too aggressive in the farming mechanics, then people can abuse it. re: bomb mining. That’s Drama 2.0 waiting to happen
I see farming being brought up. The very first day I started, I shouted on Finata, “Can I build my own farm and cultivate crops.” I was pretty gutted when the first reply came across as “No.” lol such a simple word and absolutely gutted.
Farms/gardens could even have a cool down on crop periods to prevent market exploitation, to a degree. Committing to a crop like in life would have ups and downs.
But that is just a pipe dream I have for the game.
OK, you are probably right about the jetpack, lol . I do think that farming could be implemented without breaking the economy though. The real reason I support it is because I’d like to to see some functional variety to builds. I want to see building that DO different things. Right now, all we really have is workshops, shops, and portal hubs. All the rest are functionally equivalent personal builds. Granted they are oftentimes amazing and beautiful.
I would like gem and Titanium fist weapons or a melee weapon of some kind (I swear I read something about Lances at some point). Also, some kind of craftable armor for better defenses, so we can make DPS skill builds that can survive some hits in high level content.
Nerfing hunting, building, and gathering because they feel neglected after the mining debacle. Quartering XP for crafting because its OP.
Introducing fishing. You stand there and wait with your pole in the water and catch nothing for hours. Occasionally defend yourself against wayward spitters and hoppers. Very relaxing.
Some additional different character models like shown previously.
Clothes or armor.
A cuttletrunk laser weapon (for us to use)
A vehicle
New recipes for ingredients to add to existing recipes.
I will agree balance is important. But once they release it, they have no control over supply. What I mean is if you and I farm desert sword, the impact is small. If 500 players farm desert sword that will impact supply. It flips the distribution from the developers to the players. The difference might be in the hurdles to farm. If all you need is plots and let’s say fibrous leaves made into fertilizer, the barriers to entry are small and cheap. That is different than bombs. No centraforge, no gems.