I am kinda busy so since i am at a birthday, but i would like to throw this up here for a bit of discussion and then i will go into details when i get home. this is my idea to some of the different professions which could be made and how they would go together and use what
Alright. back and ready to give an explanation, i will try to explain how all of the things are connected and what all of the bubbles mean.
firstly. this thing goes together with my Crafting pick two
i am still against everybody doing everything, cause creating a niche is what creates a healthy economy. sadly alot of people want to not have any consequences in the game in terms of being forced to choose one thing or another, but that is still my opinion.and i still think it is the better alternative. but never mind that. to the post.
The idea is that the game have progression, use something to level something, basically a bar that looks something like this.
or to show it from another sandbox, which also have a pretty huge skill progress system, The Repopulation
Repopulation allows you to master every skill if you want, but it takes such an unbelievable amount of time its near impossible, which i can also live with, but back to topic.
the more you use a type of skill/crafting/gathering type the better you get at it and the better things you can craft/harvest. here are the tiers that Repop use and which is quite descriptive
The better you get the more stuff you can make and harvest as explained, getting grandmaster in something takes a really really long time, so that is an explanation on how leveling them would work, here is the skill explanation.
All of the professions are basically one of two different types, Crafting or Gathering. The Gathering professions are the ones which gives you materials and the crafting is how you use the materials.
Farmer: Uses seeds to get things like vegetables and roots
Fisher: Catching fish from the oceans and lakes
Herbalist: The gathering of wild plants and roots
Miner: The gathering of metals and gems
Runemaster: The gathering of magical runes which are spread over the world
Survivalist: Getting skin and meat from killed animals
Tamer: The profession of taming wild animals which can be used for mounts, pets or breeding
Woodworker/Lumberjack: The gathering of wood for different crafting professions
Alchemist: Able to make potions to buff yourself and tonics that can damage enemies using Herbs aquired from Herbalism
Blacksmith: Makes heavy armor using Metal aquired from miner
Breeder: Able to keep a farm of animals and breed them, making offspring either with better stats or with the tratis of their parental, these animals can be used by a survivalist for materials
Carpenter: Able to make furniture using wood aquired from wood working
Cooking: Able to make food which regenerates help and gives longer lasting buffs. uses vegetables aquired from farmer, fish aquired from fisher, Roots and wild plants gotten from herbalism and meet scavenged by survivalist
Decorator: Able to make decorative items for houses and forts such as a banners, flags and other things. uses wood and cloth aquired from woodworking and tailor
Enchanting: Able to enchant equipment using runestones aquired from runemaster
Engineer: Makes items for different uses, such as bombs and gun powder.also makes Guns (deleting gunsmith) using metal aquired from miner
Heavy Weaponry: The crafting of 2hand weapons such as greatswords, 2hand axes and 2hand hammers
Jewelcrafting: Makes accessories made from metal and gems aquired from miner
Leatherworker: Makes medium armor from leather which is aquired by survivalist
Light Weaponry: The crafting of 1hand weapons such as blades, axes and hammers, uses metal aquired by miner.
Scribe: Able to make maps and notes, turning wood aquired from woodcrafter into paper and allows the use of runes to craft magical scrolls using runes aquired from runemaster.
Tool master: (unneccesary)
Tailor: Makes light armor for maximixing magical energy, also makes cloth which is aquired by survivalist
Wood Crafting: The creation of Shields using wood and metal aquired from woodworking and miner, Bows using wood from woodworking, and staffs created using wood and runes aquired from woodworking and runemaster (deletes shieldcrafting, Bowcrafting and staff crafting)
Looking at the list i would not mind allowing you to level them all up as long as it takes long enough, this might honestly be quite a bit of work but i feel like this is a way to create difference in who does what and make you able to feel like there is always something to master.
Gathering professions would only get broken materials if they didnt have sufficient materials. so a miner too low to mine saphire would be able to destroy the block but not being able to get anything from doing so because the person didnt have the sufficient experience at mining to get the gem out without destroying it (if you want a lore reason)
@james i know this is quite long but i hope you guys will consider the idea because i think it is a good alternative to not locking people down with choosing a few while still allowing you to feel like there is a difference on the different professions.