SUPER CRAZY IDEA : Sanctum Re-Worked as Official Portal Hub

In a game I shall not name :face_vomiting:, all players load into a central hub on one of several servers (can’t load everyone onto a single server bc it would crash). There is a large structure that has several levels. One floor has portals to the most active/used player portals in the game. One floor has portals to random places. One floor has portals to player builds with new structures/features, etc. It updates once every 24 hours I think.

I dunno if the powers-that-be in Boundless have considered a central hub/planet.

I would like the ability to rotate and move the planet around. Considering that the sanctum is local to the computer and not a server based situation I am not sure what they can and cannot change. I think some more functionality in it would be nice.

3 Likes

Ultima was included when I mentioned the big guys in my pitch.

A transit city :grinning: The resale could be like a week of inactivity. The network would be in the hands of an alliance of network holders; PS TNT Ultima Aquatopia etc. Maybe have the labeling system in Tiggs tunnel.

I would keep everyone at the same level while respecting the terrain but sorta have them organized by layer. The core would be planetary capitals followed by shop portals (maybe farms) and then personal portals.

So you make it harder for the casual player but easy for the players that play all the time to have a portal. And despite the fact that I admire the work done by the various portal networks, that does not mean they should be given control of an essential game asset. Right now another group could always compete if they wanted to. If you start to make it run by some consortium, then players that want to start a hub will never have a chance. Why is that good for the game?

Again I disagree, why should the person that has a capital be treated differently and why should a shop keeper be treated differently than any other player. You create a class system in the game and give it an official stamp. So do players that do not wan to run shops open one (and leave it empty) just to get a better position in the hub?

1 Like

It was not meant for this to be interpreted as portal exclusivity but rather a centralize means to consolidate the networks. Players if desired, could strive to out do it.

The order does not matter really it was just an starting point. The center could be the player portals and then whatever else around it. You don’t really have to own a shop or be the capital BUT we should highlight the builds that are on top so that if a player chooses, can take the title.

If its a matter of maintaining the portal, I’ve managed to fuel one or two portals for a few weeks as a solo player just by joining a single hunt so it is doable.

@Kal-El what would you propose

Personally I think everybody should get one free portal up to 2x2 in size, fueled by playing the game. As long as you play once per week it stays fueled. This way new players could use portals too. And non hunters.

I like the idea of the efficiency of one official hub, but it takes much of the character out of the game. By the same argument there should be one central auction house and no shops. More efficient, sure, but it would drastically change the character of the game. On the plus side if there were no shops we wouldn’t need a central portal hub :wink:

I would like the idea of every player getting a pocket universe to build their home in creative mode and everyone could visit everyone else’s pocket universes.

2 Likes

People are supposed to be able to play with friends in local creative and they have been open to the idea of portals in MMO land connecting to local creative when the person’s world is online.

IMO, connecting worlds together shouldn’t be something the players have to do.
It’s interesting for the game to leave these things to the player, but in the context of providing a player-friendly space for new comers, I don’t think players have enough tools/control as it is.

Maybe the devs could get in touch with the owners of big networks meant to connect worlds (portal hub to portal hub) to make these portals free?
Or they could seriously upgrade the UI, like someone above said, with a GPS of sorts to guide you to the quickest path to another world.
I don’t know…

I’m just trying to put myself in the mind of the new players who start the game and quickly stop playing. What’s making them leave?

Personally, I think the tutorial is strong (although I think it could use some voice-acting). The building/crafting system is strong too (but it horribly lacks in furniture props). But coming from the official trailers, my first really big letdown were the first ā€˜network’ structures I saw. Because I was ā€˜promised’ something like Nyuudles’ EA city…

Actually, things would be completely different if we had like interactive props like the Atlas Reader I suggested.

Imagine having one like that in every big portal hub, and everyone could check out the world there.

1 Like

I propose we leave it alone. The developers want player driven worlds and economy and this is what has evolved. There is no good reason for the game to force a consolidation. If some of the portal network owners wanted to do it they are free to do it of course. Again, it is a player driven world and they can do what they want within the ToS.

I do think if they happened, then they essentially open the door to competition and if they relocate hubs, then there will be locations that lose a hub that would be more than willing to host a new hub.

Somewhat off topic, but what makes a build on top? Prestige? Visitors? Sales? Active players? we would never be able to agree on this as a user base. We already have viceroys and that has created its own set of problems.

4 Likes

I’m fine with the idea of all other networks closing down and everyone just using TNT.

Come on, do it for the community!

4 Likes

@anon34275467

The hubs brings players together. Valentines for example the planetary hubs and major cities that have portal hubs were flooded with players and it was a nice thing to see.

The planet hubs act like a meeting point for many people to trade or head to an exo etc.

The idea of a united hub is valid and the system you described is something we, TNT have proposed but have not been greeted with the same level of enthusiasm.

The good news is for the more Oort hungry upper tier network we are rebuilding in collaboration with other guilds and therefore there will be a co-op upper tier soon.

3 Likes

Multiple networks are great. We’ve all designed them differently to benefit the community in different ways.

TNT is fast travel… direct to everywhere in one hop.

PS is your ā€˜local’… affordably connecting smaller player builds. And the loop makes it easier for slower connections to find an alternative way that works for them (Was brilliant when planets were reaching player caps).

Ultima is a nice middleground… categorised by region which helps with connection issues, but also only a couple hops to get anywhere else.

You couldnt get all those benefits for all those different needs with a single network.

7 Likes

It would totally work. This has been brought up a number of times over the past year. We keep hoping to get a collaboration like this, but its hard to get through… and I think the problem is that control, management and infrastructure all need merging or defining to some level. I believe for PS this means reworking a LOT of hubs. For us it would mean adding a layer of portals. Again, Im 100% sure we would do that in the blink of an eye.

I like this idea.

1 Like

So I would be OK with a portal hub for the sanctum that everyone could socialize in. A portal to each planet that randomly picks a beacon to warp to every week that is above a certain prestige.

1 Like

Personally I like that hubs and cities and anything in this game can come and go. I think we need an apocalypse type moment and things to reset on a variety of levels to keep the game interesting. Allowing things to come and go is good for the game in the long run and gives variety. I appreciate and use those services that have stayed around but if they decided to give it a break and pass the torch on then I support that as well.

On some level it would be nice to go back to where people are a bit isolated versus so connected. I believe it greatly breaks game progression with the ability to run around and get everything so easily on some level.

1 Like

You mean like an in-game event of some kind?

I would translate this as a wipe based on prior comments.

2 Likes

If he means meteors falling on people’s builds and doing actual damage that people would have to repair…
Yeah, no thanks. XD
Spent more than a freaking year on my build. If that sh!t were to happen, I’d be among the players who would go to a less-punitive building game, and I wouldn’t expect Boundless to live long.

3 Likes

I don’t agree with this. I don’t think anyone wants to put a year of time/work/$ into a build, only to watch it get destroyed by a meteor or a boss mob. If it were to happen, it should be on a new high level planet or someone’s own rental planet.

I don’t agree with this either tbh. A lot of people complain that they don’t see enough other players. If you want solitude, you can have that…but you can’t have it right next to a healthy, busy, active portal hub or in a town. You need to build/move to an unpopulated area…or wait for your own rental planet.

I do agree with this. Having new players spawn on a T0 tutorial planet would help imo.

2 Likes

That is actually not what I meant and my prior comments were based on a different context than this topic. Those comments should not be linked and integrated into this thread topic. A wipe is a wipe. An ā€œapocalypse type moment on a variety of levelsā€ is different.

I think the game is too static on a variety of levels but honestly I wouldn’t go into what I really meant by that comment because it would be off topic.

Where did I say anything about this? The response and quote should be focused on those that made the statement and read into things and not me since I actually didn’t mean that and other people did. People in this forum read way too much into comments and then turn the threads into a mess.

I have never promoted ā€œdestroying people’s buildsā€ in my posts.

Player population has nothing to do with isolation and less portals and late gameplay being made available to new players messing up all levels of progression.

1 Like